๐ฎ Aspiring Game Designer & Developer | ๐๏ธ Writer & Storyteller | ๐ป Software Engineer
I'm Francisco, a passionate software engineer with a love for video games and storytelling. I thrive on creating immersive gaming experiences that blend engaging narratives with compelling gameplay mechanics. With a strong background in Unity and a knack for creative problem-solving, I'm dedicated to bringing joy to players through unique and innovative game designs.
When I'm not coding or designing games, I enjoy writing short stories and poetry, which fuels my creativity and enhances my narrative design skills. I'm always eager to learn new things and collaborate with like-minded individuals to create something truly awesome.
- Game Engines: Unity, Godot (learning), Phaser
- Programming Languages: C#, JavaScript, TypeScript, Python
- Design: Level Design, Narrative Design, UI/UX
- Languages: Java, JavaScript, JavaScript, TypeScript, Python, C#
- Frameworks: React, Remix, Tailwind CSS, Prisma, Redux
- Tools: Git, GitHub, VS Code, Kubernetes, Docker, AWS, Jenkins
- Creative Writing: Short Stories, Poetry, Storyboarding
- Narrative Design: Integrating rich narratives into game mechanics
๐ Gift Pool
A playful app integrating pleasing experiences with practical features, built using React, Remix, and Prisma. Designed to create engaging user experiences with a touch of humor.
๐งพ splittr
A simple bill/invoice splitting app designed to be whimsical and useful.
Check out my portfolio website to see more of my projects and find out more about me!
- Email: [email protected]
- LinkedIn: linkedin.com/in/fdigiandomenico
- Portfolio: twoplustwoone.dev
"Bringing stories to life, one game at a time."
I'm continuously expanding my knowledge through books, participating in programming events, and engaging with game development communities. I love blending my programming skills with my passion for storytelling to create games that are both technically robust and emotionally engaging.
- Short-Term: Release a simple, polished game on Steam to establish a presence in the indie game community.
- Long-Term: Join an indie studio to work on innovative projects that push the boundaries of traditional gaming, or develop my own unique titles that bring joy and creativity to players worldwide.