Package go-geos
provides an interface to GEOS.
$ go get github.com/twpayne/go-geos
You must also install the GEOS development headers and libraries. These are
typically in the package libgeos-dev
on Debian-like systems, geos-devel
on
RedHat-like systems, and geos
in Homebrew.
-
Fluent Go API.
-
Low-level
Context
,CoordSeq
,Geom
,PrepGeom
, andSTRtree
types provide access to all GEOS methods. -
High-level
geometry.Geometry
type implements all GEOS functionality and many standard Go interfaces:database/sql/driver.Valuer
anddatabase/sql.Scanner
(WKB) for PostGIS database integration.encoding/json.Marshaler
andencoding/json.Unmarshaler
(GeoJSON).encoding/xml.Marshaler
(KML).encoding.BinaryMarshaler
andencoding.BinaryUnmarshaler
(WKB).encoding.TextMarshaler
andencoding.TextUnmarshaler
(WKT).encoding/gob.GobEncoder
andencoding/gob.GobDecoder
(GOB).
See the PostGIS example for a demonstration of the use of these interfaces.
-
Concurrency-safe.
go-geos
uses GEOS's threadsafe*_r
functions under the hood, with locking to ensure safety, even when used across multiple goroutines. For best performance, use onegeos.Context
per goroutine. -
Caching of geometry properties to avoid cgo overhead.
-
Optimized GeoJSON encoder.
-
Automatic finalization of GEOS objects.
go-geos
objects live mostly on the C heap. go-geos
sets finalizers on the
objects it creates that free the associated C memory. However, the C heap is not
visible to the Go runtime. The can result in significant memory pressure as
memory is consumed by large, non-finalized geometries, of which the Go runtime
is unaware. Consequently, if it is known that a geometry will no longer be used,
it should be explicitly freed by calling its Destroy()
method. Periodic calls
to runtime.GC()
can also help, but the Go runtime makes no guarantees about
when or if finalizers will be called.
You can set a function to be called whenever a geometry's finalizer is invoked
with the WithGeomFinalizeFunc
option to NewContext()
. This can be helpful
for tracking down geometry leaks.
For more information, see the documentation for
runtime.SetFinalizer()
and this
thread on
golang-nuts
.
go-geos
uses the stable GEOS C bindings. These bindings catch exceptions from
the underlying C++ code and convert them to an integer return code. For normal
geometry operations, go-geos
panics whenever it encounters a GEOS return code
indicating an error, rather than returning an error
. Such panics will not
occur if go-geos
is used correctly. Panics will occur for invalid API calls,
out-of-bounds access, or operations on invalid geometries. This behavior is
similar to slice access in Go (out-of-bounds accesses panic) and keeps the API
fluent. When parsing data, errors are expected so an error
is returned.
github.com/twpayne/go-geom
is a pure Go
library providing similar functionality to go-geos
. The major differences are:
go-geos
uses GEOS, which is an extremely mature library with a rich feature set.go-geos
uses cgo, with all the disadvantages that that entails, notably expensive function call overhead, more complex memory management and trickier cross-compilation.go-geom
uses a cache-friendly coordinate layout which is generally faster than GEOS for many operations.
go-geos
is a good fit if your program is short-lived (meaning you can ignore
memory management), or you require the battle-tested geometry functions provided
by GEOS and are willing to handle memory management manually. go-geom
is
recommended for long-running processes with less stringent geometry function
requirements.
MIT