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how to custom your hatch
unisun2 edited this page Aug 10, 2019
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8 revisions
<?xml version="1.0" encoding="UTF-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Ground Turret Mod</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="yourturret1"]/comps</xpath>
<value>
<li Class="FP_GTM.CompProperties_FP_GTM_B">
<CustomxPath>UI/Commands/GTMunburrow change here!</CustomxPath> <!-- important! -->
</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="yourturret2"]/comps</xpath>
<value>
<li Class="FP_GTM.CompProperties_FP_GTM_B">
<CustomxPath>UI/Commands/GTMunburrow change here!</CustomxPath> <!-- important! -->
</li>
</value>
</li>
</operations>
</match>
</Operation>
</Patch>
input this in your mod/Patches. Finish!
- Make building(hatch) Def
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<ThingDef ParentName="BuildingBase" Name="mustchangehere"> <!-- must change here! -->
<defName>GTM_Hatch</defName> <!-- must change here! -->
<label>Hatch</label>
<description>Hide Turret. even smart enemy never know about this.</description>
<thingClass>FP_GTM.GTM_Hatch</thingClass> <!-- do not change here. -->
<category>Building</category>
<altitudeLayer>FloorEmplacement</altitudeLayer>
<fillPercent>0.2</fillPercent>
<useHitPoints>true</useHitPoints>
<stuffCategories>
<li>Metallic</li>
<li>Woody</li>
<li>Stony</li>
</stuffCategories>
<costList>
<ComponentIndustrial>2</ComponentIndustrial>
</costList>
<costStuffCount>80</costStuffCount>
<statBases>
<MaxHitPoints>300</MaxHitPoints>
<Flammability>0.5</Flammability>
<WorkToBuild>2000</WorkToBuild>
</statBases>
<leaveResourcesWhenKilled>false</leaveResourcesWhenKilled>
<selectable>true</selectable>
<tickerType>Normal</tickerType>
<rotatable>false</rotatable>
<soundImpactDefault>BulletImpact_Metal</soundImpactDefault>
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
<holdsRoof>false</holdsRoof>
<staticSunShadowHeight>0</staticSunShadowHeight>
<drawerType>RealtimeOnly</drawerType>
<building>
<isInert>true</isInert>
<ai_chillDestination>false</ai_chillDestination>
</building>
<comps>
<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<basePowerConsumption>30</basePowerConsumption>
</li>
<li Class="CompProperties_Breakdownable"/>
</comps>
<passability>Standable</passability>
<graphicData>
<texPath>Things/Building/GTM_Hatch</texPath> <!-- plz change here! -->
<graphicClass>Graphic_Single</graphicClass>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
</ThingDef>
<ThingDef ParentName="mustchangehere"> <!-- must change here! -->
<defName>GTM_Hatch_Bigqwer</defName> <!-- must change here! -->
<size>(2,2)</size>
<graphicData>
<texPath>Things/Building/GTM_Hatch</texPath> <!-- plz change here! -->
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(2, 2)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
</ThingDef>
<ThingDef ParentName="mustchangehere"> <!-- must change here! -->
<defName>GTM_Hatch_XBigqwer</defName> <!-- must change here! -->
<size>(3,3)</size>
<graphicData>
<texPath>Things/Building/GTM_Hatch</texPath> <!-- plz change here! -->
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(3, 3)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
</ThingDef>
<ThingDef ParentName="mustchangehere"> <!-- must change here! -->
<defName>GTM_Hatch_XXBigqwer</defName> <!-- must change here! -->
<size>(4,4)</size>
<graphicData>
<texPath>Things/Building/GTM_Hatch</texPath> <!-- plz change here! -->
<graphicClass>Graphic_Single</graphicClass>
<drawSize>(4, 4)</drawSize>
<damageData>
<enabled>false</enabled>
</damageData>
</graphicData>
</ThingDef>
</Defs>
copy this. Change what you want. just don't change thingclass. and save your Def folder.
if you don't need 22 or 33 or 4*4, delete it.
- add comp+@ in patch file
<?xml version="1.0" encoding="UTF-8"?>
<Patch>
<Operation Class="PatchOperationFindMod">
<mods>
<li>Ground Turret Mod</li>
</mods>
<match Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="yourturretnameone"]/comps</xpath>
<value>
<li Class="FP_GTM.CompProperties_FP_GTM_B">
<Customhatch>GTM_Hatchqwer</Customhatch> <!-- input your own Hatch's Defname! -->
</li>
</value>
</li>
<li Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="yourturretnametwo"]/comps</xpath>
<value>
<li Class="FP_GTM.CompProperties_FP_GTM_B"/> <!-- no custom hatch -->
</value>
</li>
</operations>
</match>
</Operation>
</Patch>