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#if UNITY_EDITOR | ||
using UnityEngine; | ||
using UnityEditor; | ||
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public class FbxExporterPackaging | ||
{ | ||
[MenuItem("Assets/Make FbxExporter.unitypackage")] | ||
public static void MakePackage() | ||
{ | ||
string[] files = new string[] | ||
{ | ||
"Assets/UTJ/FbxExporter", | ||
}; | ||
AssetDatabase.ExportPackage(files, "FbxExporter.unitypackage", ExportPackageOptions.Recurse); | ||
} | ||
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} | ||
#endif // UNITY_EDITOR |
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NormalPainter/Assets/Tests/Scripts/RayTrianglesIntersectionTest.cs
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NormalPainter/Assets/Tests/Scripts/RayTrianglesIntersectionTest.cs.meta
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NormalPainter/Assets/UTJ/NormalPainter/Data/DefaultSettings.asset.meta
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NormalPainter/Assets/UTJ/NormalPainter/Editor/NormalPainterEditor.cs
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NormalPainter/Assets/UTJ/NormalPainter/Editor/NormalPainterEditor.cs.meta
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