Skip to content

Commit

Permalink
Merge branch 'develop'
Browse files Browse the repository at this point in the history
  • Loading branch information
uotalkie committed Dec 16, 2023
2 parents c66b024 + 9f0ddb0 commit a9c5474
Show file tree
Hide file tree
Showing 11 changed files with 3,336 additions and 3,336 deletions.
268 changes: 134 additions & 134 deletions game/overworld-town/loc-prison/beach.twee

Large diffs are not rendered by default.

320 changes: 160 additions & 160 deletions game/overworld-town/loc-prison/canteen.twee

Large diffs are not rendered by default.

314 changes: 157 additions & 157 deletions game/overworld-town/loc-prison/events.twee

Large diffs are not rendered by default.

94 changes: 47 additions & 47 deletions game/overworld-town/loc-prison/kylar.twee
Original file line number Diff line number Diff line change
@@ -1,10 +1,10 @@
:: Prison Kylar Intro
<<effects>>

Kylar gazes at you in bewilderment. Another shove brings <<him>> back to reality. <<veteran_guard 2 cap>> marches <<him>> the rest of the way to <<his>> cell.
카일라는 당황하며 당신을 바라본다. 또 다른 일이 <<him_ ul>> 현실로 돌아오게 한다. <<veteran_guard_ nun 2 cap>> <<him_ ul>> <<his_ yi>> 감방으로 가도록 한다.
<br><br>

<<methodical_guard 1 cap>> snaps the ledger shut, annoyed by the interruption. A tall gate opens at the far end of the hall, and the prisoners march towards it.
<<methodical_guard_ nun 1 cap>> 방해에 짜증내며 원장을 닫는다. 복도 맨 끝에 있는 긴 문이 열리고 수감자들은 그곳으로 행진한다.
<br><br>

<<link [[다음|Prison Kylar Intro 2]]>><<endevent>><<npc Kylar>><<person1>><</link>>
Expand All @@ -13,44 +13,44 @@ Kylar gazes at you in bewilderment. Another shove brings <<him>> back to reality
:: Prison Kylar Intro 2
<<effects>>

Kylar runs from <<his>> cell as soon as it opens, and climbs the stairs to the walkway. <<Hes>> coming this way.
카일라는 <<his_ yi>> 감옥 문이 열리자마자 달려 계단을 올라 복도로 온다. <<He_ nun>> 이곳으로 오고 있다.
<br><br>

<<He>> stops a few feet from you, and steadies <<himself>> with the railing. <<His>> mouth gapes as <<he>> watches you.
<<He_ nun>> 당신으로부터 몇 발짝 앞에서 멈추고 <<himself_ rul>> 난간에 지탱하며 안정시킨다. <<he_ ga>> 당신을 보자 <<His_ yi>> 입이 벌어진다.
<br><br>

"I-is that really you?" <<he>> asks. "A-am I seeing things again?"
"지-진짜로 너야?" <<he_ ga>> 묻는다. "다-다시 널 보고 있다고?"
<br><br>

<<link [[사과한다|Prison Kylar Intro Apologise]]>><<npcincr Kylar rage -50>><<prison_inmates -1>><</link>><<lllksuspicion>><<lrespect>>
<br>
<<link [[Be polite|Prison Kylar Intro Polite]]>><<npcincr Kylar rage -10>><</link>><<llksuspicion>>
<<link [[정중하게 행동한다|Prison Kylar Intro Polite]]>><<npcincr Kylar rage -10>><</link>><<llksuspicion>>
<br>
<<link [[Dismiss|Prison Kylar Intro Dismiss]]>><<npcincr Kylar rage 30>><<prison_inmates 1>><</link>><<gggksuspicion>><<grespect>>
<<link [[가라고 말한다|Prison Kylar Intro Dismiss]]>><<npcincr Kylar rage 30>><<prison_inmates 1>><</link>><<gggksuspicion>><<grespect>>
<br>


:: Prison Kylar Intro Apologise
<<effects>>

<<if $worn.face.type.includes("gag")>>
You can't speak with this gag in the way, so look at your feet and mumble apologetically. You think your point comes across.
당신은 재갈 때문에 말을 할 수 없기에 사과하듯 발을 보고 중얼거린다. 당신은 요점이 잘 전달되었다고 생각한다.
<br><br>
<<else>>
<<if $speech_attitude is "meek">>
"I-I'm sorry," you say. "I didn't want you to get arrested."
"미-미안해." 당신이 말한다. "난 네가 체포되길 원치 않았어."
<<elseif $speech_attitude is "bratty">>
"Sorry you ended up in here," you say.
"여기로 오게 해서 미안하네." 당신이 말한다.
<<else>>
"I'm sorry you ended up in here," you say.
"여기로 오게 해서 정말 미안해." 당신이 말한다.
<</if>>
<br><br>
<</if>>

Kylar drops to <<his>> knees and bows <<his>> head. Other inmates give you funny looks. "I-it was a mistake," <<he>> says. "I've gone over it in my head, over and over. The cake, the a-arrest. A misunderstanding."
카일라는 <<his_ yi>> 무릎을 꿇고 <<his_ yi>> 고개를 숙인다. 다른 수감자들이 당신을 이상하게 바라본다. "그-그건 실수였어." <<he_ ga>> 말한다. "난 머리 속으로 생각하고 생각해봤어. 케이크, 그 내가 체-체포된 건 말이야. 오해였어."
<br><br>

<<He>> looks up, and clings to your knees. "I'll look after you. I'll get you things. Just give me time." <<He>> rises to <<his>> feet, and rushes along the walkway.
<<He_ nun>> 고개를 들고 당신의 무릎에 붙는다. "내가 널 보살펴줄게. 내가 너에게 물건들을 구해줄게. 그냥 내게 시간을 좀 줘." <<He_ nun>> <<his_ yi>> 발로 일어나 복도를 따라 달려간다.
<br><br>

<<link [[다음|Prison Walkway]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
Expand All @@ -62,17 +62,17 @@ Kylar drops to <<his>> knees and bows <<his>> head. Other inmates give you funny
<<effects>>

<<if $worn.face.type.includes("gag")>>
You can't speak with this gag in the way, so you give <<him>> a polite nod before walking by.
당신은 재갈 때문에 말을 할 수 없기에 당신은 <<him_>>에게 정중하게 고개를 끄덕이고 그는 지나간다.
<<else>>
<<if $speech_attitude is "meek">>
"I-It's good to see a familiar face," you say.
"이-익숙한 얼굴을 봐서 기뻐." 당신이 말한다.
<<elseif $speech_attitude is "bratty">>
"Thank fuck I'm not alone in here," you say.
"이곳에 나만 있다는게 아니여서 다행이네." 당신이 말한다.
<<else>>
"I'm glad to see you," you say. "It's good to have someone familiar around."
"난 널 봐서 기뻐." 당신이 말한다. "익숙한 사람을 주변에 두는건 좋은 것 같아."
<</if>>
<br><br>
Kylar nods with enthusiasm. "Y-yes," <<he>> says. "I'll look out for you. I'll get you things. Just give me time." <<He>> turns and rushes along the walkway.
카일라가 열정적으로 고개를 끄덕인다. "그-그럼." <<he_ ga>> 말한다. "내가 널 보살펴줄게. 내가 너에게 물건들을 구해줄게. 그냥 내게 시간을 좀 줘." <<He_ nun>> 몸을 돌리고 복도를 따라 달려간다.
<</if>>
<br><br>

Expand All @@ -84,19 +84,19 @@ Kylar drops to <<his>> knees and bows <<his>> head. Other inmates give you funny
<<effects>>

<<if $worn.face.type.includes("gag")>>
You can't speak with this gag in the way, so you stick your nose in the air and walk by Kylar without giving <<him>> another look. You think that got the point across.
당신은 재갈 때문에 말을 할 수 없기에 당신은 눈을 하늘에 두고 <<him_ ul>> 따로 바라보지 않고 그는 지나간다. 당신은 요점이 잘 전달되었다고 생각한다.
<<else>>
<<if $speech_attitude is "meek">>
"Pl-please stay away from me," you say, walking by. "I don't need you."
"나-나로부터 떨어져." 당신이 그가 지나갈 때 말한다. "난 네가 필요하지 않아."
<<elseif $speech_attitude is "bratty">>
"You're the last thing I need," you say, walking by. "Stay the fuck away from me."
"넌 내가 가장 싫어하는 존재야." 당신이 그가 지나갈 때 말한다. "나로부터 떨어져 있어, 씨발놈아."
<<else>>
"I don't need you," you say, walking by. "Please leave me alone."
"난 네가 필요하지 않아." 당신이 그가 지나갈 때 말한다. "그냥 날 홀로 놔둬."
<</if>>
<</if>>
<br><br>

You look back towards your cell as you descend the stairs. Kylar is nowhere to be seen.
당신은 계단을 내려오면서 당신의 감옥을 바라본다. 카일라는 보이지 않는다.
<br><br>

<<link [[다음|Prison Block]]>><<endevent>><<set $prison.hours_worked to 0>><</link>>
Expand All @@ -106,11 +106,11 @@ You look back towards your cell as you descend the stairs. Kylar is nowhere to b
:: Prison Kylar
<<effects>>
<<npc Kylar>><<person1>>
Kylar looks up as you enter, then jumps to <<his>> feet when <<he>> sees who it is. "I-I was hoping you'd visit," <<he>> says.
당신이 들어오자 카일라는 고개를 들고 누구인지 보자마자 <<he_ nun>> 벌떡 일어난다. "네-네가 오길 고대하고 있었어." <<he_ ga>> 말한다.
<br><br>


<<link [[대화한다 (up to an hour)|Prison Kylar Chat]]>><<set $prison_kylar_cell to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 5>><<npcincr Kylar rage -1>><</link>><<glust>><<glove>><<lsuspicion>>
<<link [[대화한다 (최대 1시간)|Prison Kylar Chat]]>><<set $prison_kylar_cell to 1>><<npcincr Kylar love 1>><<npcincr Kylar lust 5>><<npcincr Kylar rage -1>><</link>><<glust>><<glove>><<lsuspicion>>
<br>
<<link [[떠난다|Prison Block]]>><<endevent>><</link>>
<br>
Expand All @@ -121,35 +121,35 @@ Kylar looks up as you enter, then jumps to <<his>> feet when <<he>> sees who it

<<pass 1>><<advancetohour>>

You chat with Kylar.
당신은 카일라와 얘기한다.
<<rng 10>>
<<switch $rng>>
<<case 1>>
<<He>> talks about what <<he>> did to another inmate when <<he>> first arrived. "Th-that's why I was in solitary," <<he>> says. "When you got here."<<gstress>><<stress 6>>
<<He_ nun>> <<he_ ga>> 처음으로 도착했을 때 <<he_ ga>> 다른 수감자들에게 무엇을 했는지 알려준다. "그-그게 네가 여기에 왔을 때," <<he_ ga>> 말한다. "내가 독방에 있었던 이유야."<<gstress>><<stress 6>>
<<case 2>>
"I've found lots of hideaways," <<he>> says. "People aren't clever about where they stash things."
"난 많은 은신처를 찾았어." <<he_ ga>> 말한다. "사람들은 물건들을 숨기는 곳에 대해 똑똑하진 않은가봐."
<<case 3>>
"I avoid eye contact," <<he>> says. "People leave me alone."
"난 눈을 마주치길 피해." <<he_ ga>> 말한다. "사람들은 날 홀로 놔둬."
<<case 4>>
"It's not so different from school here," <<he>> says.
"여긴 학교랑 별반 다르지 않은걸." <<he_ ga>> 말한다.
<<case 5>>
"I dunno why people try to climb the walls," <<he>> says. "Those birds are huge."
"난 왜 사람들이 벽을 오르려 하는지 모르겠어." <<he_ ga>> 말한다. "그 새들은 크던데 말이야."
<<case 6>>
"I'm surprised they don't serve fish in the canteen," <<he>> says. "Where'd they get all that food from, anyway?"
"난 그들이 식당에서 물고기를 주지 않는것에 놀랐어." <<he_ ga>> 말한다. "그럼 그들은 그 음식들을 어디서 가지고 오는거지?"
<<case 7>>
"There's a cupboard in medical," <<he>> says. "I wonder what's inside."
"의료실에 찬장이 있더라." <<he_ ga>> 말한다. "그곳에 뭐가 있을까."
<<case 8>>
"That locked door in the yard must go somewhere interesting," <<he>> says.
"마당에 있던 그 잠긴 문은 재밌는 곳으로 가는 문일거야." <<he_ ga>> 말한다.
<<case 9>>
"They wouldn't let me in the spire," <<he>> says. "I just wanted to explore."
"그들은 날 첨탑에 못가게 해." <<he_ ga>> 말한다. "난 그냥 탐험하고 싶을 뿐인데."
<<default>>
"I've seen the way people look at you," <<he>> says. "Th-they won't try anything while I'm around."
"난 사람들이 널 바라보는 시선을 봤어." <<he_ ga>> 말한다. "내-내가 있을 땐 아무것도 안하던데."
<</switch>>
<br><br>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 20>>
<<set _rng to random(6, 12)>>
<<He>> grasps your wrist when you stand to leave. "I-I've got something for you." <<He>> thrusts a hand into <<his>> pocket, and pulls out a handful of shark's teeth. "H-here."
<<He_ nun>> 당신이 나가려 하자 당신의 손목을 잡는다. "내-내가 널 위해 뭘 좀 준비했어." <<He_ nun>> <<his_ yi>> 주머니로 손을 넣고 상어 이빨로 가득찬 손을 꺼낸다. "여-여기."
<<prison_teeth_text _rng>><<prison_teeth _rng>><<lllust>><<npcincr Kylar lust -20>>
<br><br>
<</if>>
Expand All @@ -162,34 +162,34 @@ You chat with Kylar.

<<endevent>>
<<npc Kylar>><<generate_veteran_guard 1>>
"Kylar!" you shout.
"카일라!" 당신이 소리친다.
<<if $speech_attitude is "meek">>
"I-I need you."
"네-네가 필요해"
<<elseif $speech_attitude is "bratty">>
"Lend a hand."
"손 좀 빌리자."
<<else>>
"Help me."
"나 좀 도와줘."
<</if>>
<br><br>
<<set _rng to random(1, 2)>>
<<switch _rng>>
<<case 1>>
<<person2>><<veteran_guard 1 cap>> stomps over to a nearby vent, and throws it open. <<Hes>> flashing <<his>> torch into the dark when <span class="green">a dart pierces <<his>> neck.</span> <<He>> rips it out, and turns to find Kylar stood in the open, a makeshift blowgun in <<person1>><<his>> hand.
<<person2>><<veteran_guard_ nun 1 cap>> 주변 환풍구로 가서 열어 던진다. <<He_ ga>> <<his_ yi>> 횃불로 어둠을 밝히자 <span class="green">다트가 <<his_ yi>> 목을 찌른다.</span> <<He_ nun>> 그것을 꺼내 부셔버리고 몸을 돌리자 카일라가 임시방편으로 만든 다트 총을 <<person1>><<his_ yi>> 손에 들고 있는 것을 발견한다.
<br><br>

Kylar tries to run, but <<veteran_guard 1>> is too fast. <<person2>><<He>> resists the dart's poison long enough to pin Kylar to the ground.
카일라는 도망치려 하지만 <<veteran_guard_ nun 1>> 너무 빠르다. <<person2>><<He_ nun>> 카일라를 잡아 땅으로 박아버리기 충분한 시간만큼 독에 저항한다.
<br><br>
<<case 2>>
<span class="green">A dart pierces <<veteran_guard 1 cap>>'s neck.</span> <<He>> spins on the spot, searching for the culprit. <<He>> stomps over to a nearby vent, reaches in, and pulls out a struggling Kylar.
<span class="green">다트가 <<veteran_guard_ yi 1 cap>> 목을 찌른다.</span> <<He_ nun>> 범인을 찾기 위해 그 자리에서 돈다. <<He_ nun>> 주변에 있는 환풍구로 가서 손을 넣고 도망치려 하는 카일라를 잡아올린다.
<br><br>

<<He>> resists the dart's poison long enough to pin Kylar to the ground.
<<He_ nun>> 카일라를 잡아 땅으로 박아버리기 충분한 시간만큼 독에 저항한다.
<br><br>
<<default>>
<</switch>>
Inmates crowd around to watch the spectacle, while the other guards push their way through. You slip away in the chaos.
수감자들은 이 화려한 광경을 보기 위해 몰려들고 다른 간수들은 그들의 길을 만들어 낸다. 당신은 그 혼돈 속에서 스르륵 사라진다.

<span class="purple">Kylar will be in solitary for a while.</span>
<span class="purple">카일라는 잠시 독방에 가게 될 것이다.</span>
<br><br>

<<destination_prison>>
Loading

0 comments on commit a9c5474

Please sign in to comment.