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적용 작업 진행
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uotalkie committed Jan 6, 2024
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1 change: 0 additions & 1 deletion game/base-clothing/widgets.twee
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Expand Up @@ -816,7 +816,6 @@
<</for>>
<<buttplugon>>
<<if !($worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked" and $worn.under_upper.name is "naked")>>
You fix your clothing<<if $rightarm isnot "bound" and $worn.handheld.name isnot "naked">> and pick up your $worn.handheld.name<</if>>.<br><br>
당신은 옷을 고쳐입<<if $rightarm isnot "bound" and $worn.handheld.name isnot "naked">>고 <<worn_handheld_name_ ul>> 집어든다<<else>>는다<</if>>.<br><br>
<<elseif $rightarm isnot "bound" and $worn.handheld.name isnot "naked">>
당신은 <<worn_handheld_name_ ul>> 집어든다.
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2 changes: 1 addition & 1 deletion game/base-system/translate/Clothes/trHandheld.twee
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Expand Up @@ -140,7 +140,7 @@
{
index: 17,
name: "gingerbread man",
name_ko: "생강 사람 쿠키",
name_ko: "사람 모양 생강 쿠키",
variable: "gingerbread",
post: 1,
description: "맛있다. 여러 장면의 소품이다.",
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2 changes: 2 additions & 0 deletions game/base-system/translate/init/trinit.twee
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Expand Up @@ -1163,6 +1163,7 @@
"bellyshow":"배 보임",
"belly showing":"배 보임",
"constricting":"타이트함",
"bookbag":"책가방",
"maternity":"임산복",
"esoteric":"비전",
"unstealthy":"숨기 힘듬",
Expand All @@ -1171,6 +1172,7 @@
"rag":"누더기",
"blindfold":"안대",
"shackle":"족쇄",
"prop":"소품",

/* 왜인지 모르지만 머리 스타일도 clothingtrait 에서 처리하므로 여기 기술. 나눠지면 그에 따라 분리할것 */
"loose":"풀린머리",
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4 changes: 2 additions & 2 deletions game/overworld-forest/loc-cabin/events.twee
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Expand Up @@ -309,7 +309,7 @@
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<foodicon "pancakes">><<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><<housekeeping 1 100>><</link>><<housekeepingdifficulty 1 100>><<gdom>>
<<foodicon "pancakes">><<link [[평소대로 아침식사를 만든다 (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><<housekeeping 1 100>><</link>><<housekeepingdifficulty 1 100>><<gdom>>
<br>
<<if $housekeeping gte 100>>
<<foodicon "eat">><<link [[무언가 새로운 걸 만든다 (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
Expand All @@ -323,7 +323,7 @@
<br>
<</if>>
<<else>>
<span class="blue">You're not a skilled enough housekeeper to make something more imaginative.</span>
<span class="blue">당신은 상상력을 발휘해 볼만큼 정리정돈을 잘 하는 편이 아니다.</span>
<br>
<</if>>
<<refuseicon>><<link [[거절한다|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>>
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2 changes: 1 addition & 1 deletion game/overworld-forest/loc-forest/events.twee
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Expand Up @@ -2375,7 +2375,7 @@
:: Forest Pitcher
<<effects>>

The dizziness becomes too intense. The world spins, and you fall. The vines spring to life as you land on them, wrapping around your limbs and pulling you into the air<<if $worn.handheld.name isnot "naked">>, forcing you to drop your $worn.handheld.name.<<handheldruined>><</if>>. You dangle, limp, as they lift you over the maw of the plant, and then inside.<<if $slimeObey isnot true>><<gtrauma>><<ggstress>><<trauma 6>><<stress 12>><</if>>
현기증이 더욱 심해진다. 세상이 돌고, 당신은 넘어진다. 당신이 덩굴을 밟자 덩굴이 살아 움직이며, 당신의 사지를 감싸고 공중으로 끌어당<<if $worn.handheld.name isnot "naked">>겨, 강제로 당신의 <<worn_handheld_name_ ul>> 떨어뜨린다<<handheldruined>><<else>>긴다<</if>>. 그것들이 당신을 그 식물의 구멍 위로 들어올려, 안으로 집어넣을 때, 당신은 매달린 채로, 축 처져 있다.<<if $slimeObey isnot true>><<gtrauma>><<ggstress>><<trauma 6>><<stress 12>><</if>>
<br><br>

낙하의 충격이 당신의 감각을 달린다. 당신은 피부에 달라붙어 흥분시키는, 두꺼운 점액 위에 착지한다.
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Expand Up @@ -1072,7 +1072,7 @@

<<if $phase.includes("penis") and !$femaleclimax>>
<<if $parasite.penis.name and $parasite.penis.name isnot "parasite">>
Semen sprays out of your <<penis>> into the parasite latched to it.
정액이 당신의 <<penisPost>>에서 거기에 붙어있는 기생충 안으로 흩뿌려진다.
<<elseif $worn.genitals.name isnot "chastity parasite">>
당신의 <<penisPost>>에서 정액이 뿜어져 나오자, 기생충 정조대의 크기가 순간적으로 커진다.
<<else>>
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14 changes: 7 additions & 7 deletions game/overworld-forest/loc-lake/ivory/widgets.twee
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Expand Up @@ -618,11 +618,11 @@
<</if>>
<<if $npc.includes($spear_holder)>>
<<run _linePool.pushUnique(
"Crossways, ablaze.",
"Your balance is imperfect.",
"You who bear the torch, may you burn.",
"See the blade for all its overwhelming might and realise your smallness.",
"Raise up your spear, salvation attain. Still we stand here, <span class=\"tentacle\">As One</span> we remain."
"불타는, 십자로들.",
"네 균형은 불완전해.",
"횃불을 품은 자여, 불타리라.",
"압도적인 힘을 가진 칼날을 보고 너의 왜소함을 깨달으라.",
"네 창을 치켜들고, 구원을 얻으라. 그래도 우리는 여기 서서, <span class=\"tentacle\">하나로</span> 남아 있으리."
)>>
<</if>>

Expand Down Expand Up @@ -1894,7 +1894,7 @@
<<elseif $wraith.state is "despair">>
그것은 꽉 쥔 손을 목으로 가져가며, 당신에게 얼굴을 찡그린다.
<br><br>
"<span class="wraith">Where is it? So cold.</span>"
"<span class="wraith">그건 어디 있지? 너무 차가워.</span>"
<<else>>
붉은 달빛에도 불구하고, 목걸이는 파랗게 빛난다.
<br><br>
Expand Down Expand Up @@ -1942,7 +1942,7 @@
<<elseif $wraith.state is "despair">>
그것은 꽉 쥔 손을 목으로 가져가며, 당신에게 미소를 짓는다.
<br><br>
"<span class="wraith"><<pcPetname "Wraith">>. You've returned. Have you seen my necklace?</span>"
"<span class="wraith"><<pcPetnamePost "Wraith" "이여">>. 돌아왔구나. 내 목걸이를 본 적 있는가?</span>"
<<else>>
그것의 목걸이가 눈에 띄게 파랗게 빛나며, 주변의 물에 반사된다.
<br><br>
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2 changes: 1 addition & 1 deletion game/overworld-forest/loc-lake/skating.twee
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Expand Up @@ -343,7 +343,7 @@
:: Lake Skate Teach
<<effects>>

There's no substitute for practice, but your presence is great for the <<persons>> confidence. You give <<him>> pointers, and offer an arm when <<he>> needs it. <<He>> doesn't seem quite so wobbly by the end.
연습을 이길 수 있는 건 없지만, 당신의 존재가 <<persons_ yi>> 자신감에 큰 도움이 되고 있다. 당신은 <<himPost "에게">> 충고를 해주며, <<He_ ga>> 도움이 필요할 때마다 잡아줬다. <<He_ nun>> 마지막에는 제법 흔들리지 않고 탈 수 있게 됐다.
<br><br>

<<link [[다음|Lake Shallows Ice]]>><<endevent>><</link>>
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2 changes: 1 addition & 1 deletion game/overworld-forest/loc-wolfpack/widgets.twee
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Expand Up @@ -466,7 +466,7 @@

<<widget "wolfpackhuntoptions">>
<<if $wolfpackshroom is "red">>
<<tendingicon "wolfshrooms">><<link [[Add a red mushroom to the Black Wolf's food (3:00)|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 3 hours>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<<tendingicon "wolfshrooms">><<link [[검은 늑대의 음식에 빨간색 버섯을 넣는다 (3:00)|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 3 hours>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<<elseif $wolfpackshroom is "pink">>
<<tendingicon "mushrooms">><<link [[검은 늑대의 음식에 분홍색 버섯을 넣는다 (3:00)|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 3 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
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2 changes: 1 addition & 1 deletion game/overworld-plains/loc-estate/main.twee
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Expand Up @@ -422,7 +422,7 @@
<<if $farm_stage gte 5>>
<<link [[병을 쓰러트린다|Estate Stone Knock]]>><<arousal 600>><<farm_aggro -10>><</link>><<garousal>><<laggro>>
<<else>>
<<link [[Knock over the vials|Estate Stone Knock]]>><<arousal 600>><</link>><<garousal>>
<<link [[병을 쓰러트린다|Estate Stone Knock]]>><<arousal 600>><</link>><<garousal>>
<</if>>
<br>
<<if $exposed gte 1 or $estate.vials is "shattered">>
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4 changes: 2 additions & 2 deletions game/overworld-plains/loc-farm/assault.twee
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Expand Up @@ -1371,7 +1371,7 @@
<br><br>
<<person1>><<person_ i>> 당신 위로 몸을 웅크리고, <span class="purple">당신의 <<breasts_ rul>> 더듬는다</span>. "해야 하는 일이 있다니 애석하군," <<he_ ga>> 말한다.
<br><br>
You can't stop <<him>> binding your arms and legs together, and tying a gag around your mouth. "Later, <<girl>>."
당신은 <<him_ i>> 당신의 팔과 다리를 묶고, 입에 재갈을 물리는 것을 막지 못한다. "나중에 봐, <<girl_ a>>."
<br><br>
<<tearful>> 당신은 밧줄을 풀기 위해 몸부림친다. 힘든 과정이지만, 자유롭게 움직일 수 있어야 한다.
<br><br>
Expand Down Expand Up @@ -1459,7 +1459,7 @@
<br><br>
<<person1>><<person_ i>> 당신 위로 몸을 웅크린다. "유감이야," <<he_ ga>> 말한다. "이게 세상의 이치란다."
<br><br>
You can't stop <<him>> binding your arms and legs together, and tying a gag around your mouth. "Later, <<girl>>."
당신은 <<him_ i>> 당신의 팔과 다리를 묶고, 입에 재갈을 물리는 것을 막지 못한다. "나중에 봐, <<girl_ a>>."
<br><br>
<<tearful>> 당신은 밧줄을 풀기 위해 몸부림친다. 힘든 과정이지만, 자유롭게 움직일 수 있어야 한다.
<br><br>
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2 changes: 1 addition & 1 deletion game/overworld-plains/loc-farm/cottage.twee
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Expand Up @@ -1852,7 +1852,7 @@
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<He>> drops backward, into a sitting position. "Am I that out of practice?" <<he>> says.
<<He_ nun>> 뒤로 쓰러져, 앉은 자세를 취한다. "내가 그렇게나 서툴렀어?" <<he_ ga>> 말한다.
<br><br>
<<tearful>> 당신은 소파에 <<him_ ul>> 위한 자리를 만들어준다.
<br><br>
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16 changes: 8 additions & 8 deletions game/overworld-plains/loc-farm/events.twee
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Expand Up @@ -4078,7 +4078,7 @@ Alex quickly enters the cottage and takes out some clothes. "Here."
<<if !npcIsPregnant("Alex") and $rng gte 72>>
<<set $alexBooze to true>>

You glance over the list, taking note of the alcohol mentioned.
당신은 목록을 힐끗 보고, 언급된 술이 있음을 알아차린다.

<</if>>

Expand All @@ -4098,9 +4098,9 @@ Alex quickly enters the cottage and takes out some clothes. "Here."
<<set $farm_work.shopping_money to random(2000, 6000)>>

<<if $alexBooze>>
<<link [[Say nothing|Farm Shopping 2]]>><</link>>
<<link [[아무 말도 하지 않는다|Farm Shopping 2]]>><</link>>
<br>
<<link [[Ask the grocer to leave out the alcohol|Farm Shopping 2]]>><<set $alexBooze to "noBooze">><</link>>
<<link [[식료품점 주인에게 술은 빼 놓으라고 한다|Farm Shopping 2]]>><<set $alexBooze to "noBooze">><</link>>

<<else>>
<<He_ 는>> 목록을 가져간 다음, 실내를 휙휙 돌아다니며, 당신을 대신하여 음식과 잡화를 바구니에 담는다.
Expand All @@ -4115,26 +4115,26 @@ Alex quickly enters the cottage and takes out some clothes. "Here."
<<effects>>

<<if $alexBooze is "noBooze">>
"Could you leave the alcohol out please?" you ask.
"거기서 술은 빼 주시겠어요?" 당신이 부탁한다.
<br><br>

<<elseif $alexBooze>>
"Can I see your ID?" <<he>> says, sounding tired.
"ID를 보여주겠니?" <<he_ ga>> 지친 목소리로, 말한다.
<br><br>

<<if $id gte 1>>
You hand the grocer your ID. <<He>> gives it a quick look over before handing it back to you and bagging your groceries.
당신은 주인에게 당신의 ID를 건네준다. <<He_ nun>> 그것을 빠르게 훑어보고 당신에게 돌려준 후 식료품을 가방에 담는다.

<<else>>
<<set $alexBooze to "noID">>
You fidget slightly while pretending to look for it. The grocer gives an annoyed glare before setting the alcohol aside.
당신은 ID를 찾는 척 하며 살짝 꼼지락거린다. 주인은 짜증스런 눈으로 흘깃 보고는 술을 옆으로 치운다.

<</if>>
<br><br>

<</if>>

<<He>> runs everything through the register <<if $alexBooze is "noBooze" or $alexBooze is "noID">>minus the alcohol<</if>>. "That'll be <<printmoney $farm_work.shopping_money>>," <<he>> says.
<<He_ nun>> 금전등록기에 <<if $alexBooze is "noBooze" or $alexBooze is "noID">>술을 제외한 <</if>>모든 물품을 등록한다. "전부 <<printmoney $farm_work.shopping_money>>로구나," <<he_ ga>> 말한다.
<br><br>

<<set $danger to random(1, 10000)>>
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10 changes: 5 additions & 5 deletions game/overworld-plains/loc-farm/main.twee
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Expand Up @@ -76,7 +76,7 @@
<</if>>
<</if>>
<<if $farm_stage gte 2>>
<<farmicon "barn">><<link [[Farm (0:05)|Farm Work]]>>
<<farmicon "barn">><<link [[농장 (0:05)|Farm Work]]>>
<<pass 5>>
<<if $farm_stage gte 7 and (($exhibitionism gte 75 and $exposed gte 2) or ($exhibitionism gte 55 and $exposed gte 1))>>
<<set $farm_naked to 1>>
Expand Down Expand Up @@ -885,14 +885,14 @@
:: Farm Stage 6 5
<<set $location to "alex_cottage">><<effects>>

You sit at the kitchen table with Alex's <<if $pronoun is "m">>father<<else>>mother<</if>>.
당신은 알렉스의 <<if $pronoun is "m">>아버지<<else>>어머니<</if>>와 함께 부엌 식탁에 앉는다.

<<if C.npc.Alex.pregnancy.selfKnowledge is true or (C.npc.Alex.pregnancy.pcKnowledge is true and C.npc.Alex.pregnancy.sample isnot true and getPregnancyObject().fetus[1].father is "Alex" and getPregnancyObject().fetus.length is 1)>>
"그래, 네가
<<if talkedAboutPregnancy("Alex","pc")>>
who knocked up my little <<print $pronoun is "m" ? "boy" : "girl">>?"
내 조그만 <<print $pronoun is "m" ? "아들을" : "딸을">> 임신시킨 도시 사람이구나?"
<<else>>
my little <<print $pronoun is "m" ? "boy" : "girl">> knocked up?"
내 조그만 <<print $pronoun is "m" ? "아들이" : "딸이">> 임신시킨 도시 사람이구나?"
<</if>>

<<else>>
Expand Down Expand Up @@ -2041,7 +2041,7 @@ You sit at the kitchen table with Alex's <<if $pronoun is "m">>father<<else>>mot

<<if $arousal gte $arousalmax>>
당신의 몸이 떨린다. <<orgasm>>
Rather than surprised, Alex is emboldened by your orgasm. "You're such a pervert," <<he>> says, pulling your body against <<his>>.
알렉스는 놀라기는커녕, 당신의 절정에 용기를 얻는다. "넌 정말 변태야," <<he_ nun>> 당신의 몸을 자신 쪽으로 끌어당기며 말한다.
<br><br>

<<if $promiscuity gte 15>>
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16 changes: 8 additions & 8 deletions game/overworld-plains/loc-farm/work.twee
Original file line number Diff line number Diff line change
Expand Up @@ -1988,26 +1988,26 @@ The <<farm_text_many cattle>> prefer to be milked by hand, but the machine can m
<<if $farm_work.cattle.monster_roll is true and ($hallucinations gte 1 or $monsterhallucinations is "f")>>
<<if $farm_work.cattle.gender_plural is "m">>
<<if $cbchance gte 100>>
You daydream as you attach the suction tubes to their nipples, your practised hands moving automatically. The bullboys moo in anticipation.
당신은 그들의 젖꼭지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 황소 소년들은 기대에 차 음메 하고 운다.
<<else>>
You daydream as you attach the suction tubes to their cocks, your practised hands moving automatically. The bullboys moo in anticipation.
당신은 그들의 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<elseif $farm_work.cattle.gender_plural is "f">>
<<if $dgchance gte 1>>
You daydream as you attach the suction tubes to their breasts and cocks, your practised hands moving automatically. The cowgirls moo in anticipation.
당신은 그들의 유방과 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<<else>>
You daydream as you attach the suction tubes to their breasts, your practised hands moving automatically. The cowgirls moo in anticipation.
당신은 그들의 유방에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 젖소 소녀들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
You daydream as you attach the suction tubes to their breasts and cocks, your practised hands moving automatically. The cowgirls and bullboys moo in anticipation.
당신은 그들의 유방과 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 젖소 소녀들과 황소 소년들은 기대에 차 음메 하고 운다.
<</if>>
<<else>>
<<if $farm_work.cattle.gender_plural is "m">>
You daydream as you attach the suction tubes to their cocks, your practised hands moving automatically. The bulls moo in anticipation.
당신은 녀석들의 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 황소들은 기대에 차 음메 하고 운다.
<<elseif $farm_work.cattle.gender_plural is "f">>
You daydream as you attach the suction tubes to their udders, your practised hands moving automatically. The cows moo in anticipation.
당신은 녀석들의 유방에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 암소들은 기대에 차 음메 하고 운다.
<<else>>
You daydream as you attach the suction tubes to their udders and cocks, your practised hands moving automatically. The cattle moo in anticipation.
당신은 녀석들의 유방과 자지에 흡입관을 부착하며 공상에 잠기고, 당신의 숙련된 손은 자동으로 움직인다. 소들은 기대에 차 음메 하고 운다.
<</if>>
<</if>>
<</if>>
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4 changes: 2 additions & 2 deletions game/overworld-plains/loc-livestock/intro.twee
Original file line number Diff line number Diff line change
Expand Up @@ -1421,7 +1421,7 @@
:: Livestock Return Kennel 2
<<set $outside to 1>><<set $location to "farm">><<effects>>

Remy nods at someone behind you, prompting several unseen hands to grasp your limbs roughly, forcing your legs into shackles that keep you on your knees. Your <<if $worn.handheld.name isnot "naked">>$worn.handheld.name is tossed aside, and your <</if>>arms are tied behind your back, making you even more vulnerable. The predatory stares of the caged hounds make you uneasy.
레미가 당신 뒤에 있는 누군가에게 고개를 끄덕이자 보이지 않는 여러개의 손이 당신의 팔다리를 거칠게 움켜쥐고, 당신이 무릎꿇도록 다리를 족쇄에 넣는다. 당신의 <<if $worn.handheld.name isnot "naked">><<worn_handheld_name_ un>> 옆으로 던져지고, 당신의 <</if>>팔은 등 뒤로 묶여, 당신은 더욱 취약한 상태가 된다. 우리에 갖힌 사냥개들의 포식적인 시선은 당신을 불안하게 한다.
<<bind>><<shackle_feet>>
<br><br>

Expand All @@ -1437,7 +1437,7 @@ Remy nods at someone behind you, prompting several unseen hands to grasp your li
레미는 우리 중 하나로 다가가, <<nnpc_hisPost "Remy" "의">> 손을 철창 사이로 넣어 <<beasttype_ yi>> 머리를 쓰다듬는다. "우리는 너를 돌보고, 안전하게 지켜줬지." 레미가 말한다. "그런데도 넌 여전히 우리에게 반항하는군." 당신은 레미의 말소리 뒤로 쇠사슬이 찰그랑거리는 소리를 듣는다. "반항은 결코 용납될 수 없어."
<br><br>

<<print ["collar with leash", "free use collar with leash", "leather collar with leash", "spiked collar with leash"].includes($worn.neck.name) ? "Remy grabs the thick iron collar around your neck" : "A thick iron collar clamps around your neck from behind">>, connecting the short length of chain with a mounting in the ground you hadn't noticed and rendering you immobile.
<<print ["collar with leash", "free use collar with leash", "leather collar with leash", "spiked collar with leash"].includes($worn.neck.name) ? "레미가 잡은 당신 목의 두꺼운 쇠목걸이가" : "당신 목의 두꺼운 쇠목걸이가 뒤에서">>, 짧은 길이의 체인에 연결되어 당신이 눈치채지 못한 땅에 박혀있는 지지대에 묶여 당신을 움직일 수 없게 만든다.
<br><br>

레미가 우리의 걸쇠를 풀고, 문을 활짝 여는 동안 일꾼들이 서로 속닥거린다. 당신은 바닥에 <<if $monster is 1>>맨발이 부딪히는 소리<<else>>발톱이 부딪히는 소리<</if>>를 들었고 농장의 경비원들-<<beastsplural_ i>> 우리 안에서 나타난다.
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