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[backend] invite to play #224

Merged
merged 13 commits into from
Jan 23, 2024
Merged

[backend] invite to play #224

merged 13 commits into from
Jan 23, 2024

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kotto5
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@kotto5 kotto5 commented Jan 21, 2024

  • test を追加しました

  • chat namespace にevent を追加しました

    • invite-pong (誰かをinviteする)
    • invite-cancel-pong (invite した人が invite をキャンセルする)
    • approve-pong (invite を受理する) (invite してきていない相手のことは approve を送っても試合開始されない)
    • match-pong (approve すると、両者に 当イベントでroomId が送られる)
  • block している されている user には invite 出来ない. ( server 側で制御 )
    web socket を使うテストでは、綺麗に書けたんじゃないかなって思います!

  • エラー時 (approve ) にクライアントにエラーメッセージを送信

TODO

  • frontend側

  • deny-pong

  • message と name space は分けなくていいのか?

    • 分けてない状態でエラーメッセージを送ろうとすると、'error' イベントが被る可能性がある。
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coderabbitai bot commented Jan 21, 2024

Walkthrough

The recent updates involve enhancing a chat application to support an invite pong game feature. The backend now handles new WebSocket messages for inviting and approving participants in this game. A unique ID generation functionality has been added for message tracking, and the chat service has been expanded to manage invitations through a mapping system. Additionally, comprehensive end-to-end tests have been implemented to ensure the feature works correctly, including the setup of WebSocket connections and various invitation scenarios.

Changes

File Path Change Summary
.../src/chat/chat.gateway.ts Added message handling methods for invite and approve pong; imported v4 from 'uuid' for unique ID generation.
.../src/chat/chat.service.ts Expanded service with invite management and related methods.
.../test/chat-gateway.e2e-spec.ts Introduced tests for invite pong game feature and WebSocket setup.

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backend/src/chat/chat.gateway.ts Outdated Show resolved Hide resolved
backend/src/chat/chat.gateway.ts Outdated Show resolved Hide resolved
backend/test/chat-gateway.e2e-spec.ts Outdated Show resolved Hide resolved
backend/test/chat-gateway.e2e-spec.ts Outdated Show resolved Hide resolved
@kotto5 kotto5 merged commit 3dadae2 into main Jan 23, 2024
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@kotto5 kotto5 deleted the feat/frontend/chat/invite-pong branch January 23, 2024 00:56
@kotto5 kotto5 linked an issue Jan 23, 2024 that may be closed by this pull request
backend/src/chat/chat.service.ts Show resolved Hide resolved
}, 500),
));
});
describe('invite -> cancel -> invite', () => {
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このテストをするのであれば、cancelを挟まずにinvite -> inviteのケースもあるとより良いと思います。


getUser(client: Socket) {
return this.users.get(client.id);
}

getWsFromUserId(userId: number): Socket | undefined {
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ほぼ同じような機能の関数なのでgetUserかgetWsFromUserIdのどちらかにフォーマット合わせた方が良いかも?

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フォーマット?
返り値の型を無くすみたいな話ですか?

let userAndSockets: UserAndSocket[];

beforeAll(() => {
const users = [user1, user2, mutedUser1, kickedUser1];
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kickedUser1は使っていなさそうです。

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invite to play
2 participants