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Fix an issue where the ball is not white in the dark mode #277
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takumihara
commented
Feb 21, 2024
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@@ -272,6 +272,7 @@ export class PongGame { | |||
setColor(color: string) { | |||
this.paddleColor = color; | |||
this.ballColor = color; | |||
this.ball.color = color; |
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The implementation of the setColor
method correctly updates the color of the ball, player1, and player2 paddles. However, there are a few considerations to ensure this change aligns with the PR objectives and best practices:
- Correctness & Logic: The method assumes that the same color will be applied to the ball and both paddles. This might not be ideal if different elements require different colors for better visibility or design consistency, especially in dark mode.
- Performance: Repeatedly setting colors for these elements might not have a significant performance impact, but it's good practice to check if a color change is necessary before applying it to avoid unnecessary operations.
- Maintainability: The method directly modifies the properties of
ball
,player1
, andplayer2
. It's generally a good practice to encapsulate such changes within the respective classes (e.g., by calling a method on theBall
andPaddle
instances that handles color changes internally). This approach enhances encapsulation and maintainability.
Consider adding a check to ensure the color is only updated when necessary and encapsulating the color change logic within the respective classes.
- this.ball.color = color;
- this.player1.color = color;
- this.player2.color = color;
+ this.ball.setColor(color);
+ this.player1.setColor(color);
+ this.player2.setColor(color);
And then implement the setColor
method in both Ball
and Paddle
classes to encapsulate the color change logic.
Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.
this.ball.color = color; | |
this.ball.setColor(color); | |
this.player1.setColor(color); | |
this.player2.setColor(color); |