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Fix an issue where the ball is not white in the dark mode #277

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merged 3 commits into from
Feb 21, 2024

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@takumihara takumihara commented Feb 21, 2024

Screenshot 2024-02-21 at 0 48 27

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Commits Files that changed from the base of the PR and between 4c0560f and 6bfee1c.

Walkthrough

This update introduces a new feature to the PongGame class, allowing the color of the ball to be customized. This enhancement provides users with the ability to personalize their game experience by selecting a color for the ball, making the gameplay visually more appealing and engaging.

Changes

File Change Summary
frontend/.../PongGame.ts Added functionality to set the color of the ball

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@@ -272,6 +272,7 @@ export class PongGame {
setColor(color: string) {
this.paddleColor = color;
this.ballColor = color;
this.ball.color = color;
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The implementation of the setColor method correctly updates the color of the ball, player1, and player2 paddles. However, there are a few considerations to ensure this change aligns with the PR objectives and best practices:

  • Correctness & Logic: The method assumes that the same color will be applied to the ball and both paddles. This might not be ideal if different elements require different colors for better visibility or design consistency, especially in dark mode.
  • Performance: Repeatedly setting colors for these elements might not have a significant performance impact, but it's good practice to check if a color change is necessary before applying it to avoid unnecessary operations.
  • Maintainability: The method directly modifies the properties of ball, player1, and player2. It's generally a good practice to encapsulate such changes within the respective classes (e.g., by calling a method on the Ball and Paddle instances that handles color changes internally). This approach enhances encapsulation and maintainability.

Consider adding a check to ensure the color is only updated when necessary and encapsulating the color change logic within the respective classes.

- this.ball.color = color;
- this.player1.color = color;
- this.player2.color = color;
+ this.ball.setColor(color);
+ this.player1.setColor(color);
+ this.player2.setColor(color);

And then implement the setColor method in both Ball and Paddle classes to encapsulate the color change logic.


Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation.

Suggested change
this.ball.color = color;
this.ball.setColor(color);
this.player1.setColor(color);
this.player2.setColor(color);

@takumihara takumihara mentioned this pull request Feb 21, 2024
65 tasks
@takumihara takumihara merged commit 5da4469 into main Feb 21, 2024
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@takumihara takumihara deleted the fix-ball-color branch February 21, 2024 07:05
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