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Tree Concept
Header/navigation-bar: Should always be accessible
Acces to Mail, to see past conversations. Notification for new messages.
Interaction with characters (for example in the Hawai’i library)
Access to notes
Amount of money available.
Amount of time available.
Pages consist of different elements as required:
Normal flowing text for explanations, exercises, etc.
Display of images
Display of Pdf (detailed interactions to be defined)
Input fields for answering questions/exercises.
For multiple choice exercises.
Continuing/confirmation of inputs, selection of the next page.
Modeled after a „real“ mail client:
View and answering incoming mails ansehen und beantworten. Notification for new mails.
Chat/talk to in-game characters:
Content of conversation.
Responding to in-game characters.
Image of in-game characters.
Collection of all notes, Sources etc. gathered during the journey:
Description of a source/summary of a source (User-generated or provided by the tool)
Always accessible for taking notes (notes will be saved automatically and will be accessible in the corresponding chapter).
Display of a primary source.
References to a source or e-mails. When clicked, the user should get directly to the corresponding mail/source.
After delivery of a essay, the user gets access to the map. On the map the user can see which paths where chosen, which paths where available and which paths where not available.(If possible the dependencies shold be shown -> How to show this?)
Each chapter will be represented by a icon. With a click the user can go to the corresponding chapter and see the content.
Writing of Text (with links to sources) for delivery.
Tool for rating of essays of other students.
Each page will be concluded with a click on a corresponding button. Following conditions/ constrains have to be applicable on these buttons:
Depending on the paths the user chosen, some pages will be accessible (or not): Example (path g): From page 2c, page 6 is only accessible, if the user chosen the path a. If the User has chosen the path via page 4 (A-C-D-B), path g won’t be available.
If a user did a exercise correctly, some additional pages may become available. ( -> clarify, if multiple answers can be correct - dp these different answers open different paths?)
Some sources will be only available when accessing the tool via uni-network. Buttons to pages with non-public accessible material should not be available outside of the university network (disabled buttons).(-> verificate with Pim)
Some paths should be chosen randomly.
Depending on the available amount of money, some paths/buttons wont be available, if the user doesn’t have the required amount of money.
Some exercises will have a time limit. Certain paths will only be available, if the exercise is solved within that time limit.
In the notebook the journey „stored“ :
Depending on the paths the user chosen, some pages will be accessible (or not).
If a user did a exercise correctly, the notebook will have different listings.
Depending on what came out with a random path, the listing in the notebook can have different (corresponding) entries.
Notebook entries may have references to missing money. („X was chosen because Y would have cost too much“).
Notebook entries may have references to not enough time. („Couldn’t go to hawaii, because I didn’t respond in time“)
(For example, mails from Professor Martinus) In different situations, the user gets different Mails/Mail responses:
Depending on the paths the user chosen, some in mail conversations will have different texts.
If a user did a exercise correctly/wrong, some mail responses may be different.
After delivery of a essay, the user gets access to the map.
Depending on the paths the user chosen, some in some pages where accessible,
some wheren’t. The map will reflect these states (chosen/available/locked).
The map will show, if a user did a exercise correctly.
Some sources will be only available when accessing the tool via uni-network. (-> to be definied, if this should be visible on the map)
Random available/locked paths should be marked on the map.
Paths not available due to lack of money should be marked on the map.
Paths not available because the user run out of time should be marked on the map.
Depending on the path, the user may get different amount of money.
Depending on how successful a user did a exercise, he may get different amount of money.
The User gets different amount of money, depending on the profile.
The User gets different amount of money, depending on randomness.
Depending on the path chosen, the user may get different amount of time.
Depending on how successful a user did a exercise, he may get different amount of time.
The User gets different amount of time, depending on the profile.
The User gets different amount of money, depending on randomness.