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Releases: valrus/undertale-dialog-generator

I Don't Know Why I Decided To Touch This Again

06 Jan 04:24
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For some reason I decided to fix some things about this that bothered me and ended up doing a whole bunch of stuff. A summary of the biggest changes:

  • Now uses Elm 0.19.
  • Builds now use Parcel, which is much easier than whatever I was doing before.
  • Fixes to the info and credits boxes. I'm no longer on Twitter in any capacity and the fontmaker's name has changed.
  • Downloads are now SVG, because this was the only way I could find to get reliably crispy text. The PNG output was simply not satisfactory. You can always take a screenshot if you want another format.
  • Removed a bunch of dead code.

The Best 2.0 Yet

23 Apr 22:32
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The Best 2.0 Yet Pre-release
Pre-release

After forcing my own hand by letting my account with my host for 1.0 run out of money yet AGAIN, I decided to get 2.0 up to scratch as best I could. So this release removes the vestigial Imgur support and fixes some text rendering issues. Firefox still renders text a little more "round" than it should, at least on Mac. Safari on Mac seems to have a strange issue where it doesn't render things the first time they change. But overall it seems to work pretty ok if you use Chrome.

Also there's a favicon now. That's the important thing.

The Amazing Non-Disappearing Faces

21 Mar 20:28
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Small bug fix release to fix a problem where all the character pictures in the boxes would disappear when you removed one of them.

No Seriously, I Want It To Look Like That

08 Mar 19:07
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This release forces Safari to render dialog box text without antialiasing; its very aggressively antialiased text rendering didn't play well with the filter I was using to get crispy text. As far as I can tell it works OK in Safari now, though the kerning is a bit off (e.g. in Determination Mono the two characters WH end up too close together in rendered output).

Easter Eggs For Easter

17 Apr 04:48
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This release brings some Easter eggs from the v1 branch into v2.

F*** it, We'll Do It Live

02 Mar 05:39
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Client-side rendering is live! No more sending stuff to a server to get a nice crispy dialog box. Now it's all done with Elm and JavaScript in-browser. Not well tested yet, and browser compatibility may have suffered some in the process, so we'll call this a beta.

It's Alive

02 Mar 05:35
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Update to Elm 0.18. The biggest change besides surface-level language compat stuff is that the in-progress dialog boxes now use SVG. Other than that, for end users there's not much to see here.

Little fixes

28 Apr 03:47
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A rather boring release: just make the cheat code work with shift held down, and make it so the blank spacers aren't all buttons.

temfix

09 Apr 17:51
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Fix for #48, initial Tem image showing up broken.

LOL I BOTCHED THE RELEASE

29 Mar 05:01
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I FORGOT TO ACTUALLY COMPILE AND CHECK IN THE ELM.JS FILE HAHAHA