Releases: valrus/undertale-dialog-generator
I Don't Know Why I Decided To Touch This Again
For some reason I decided to fix some things about this that bothered me and ended up doing a whole bunch of stuff. A summary of the biggest changes:
- Now uses Elm 0.19.
- Builds now use Parcel, which is much easier than whatever I was doing before.
- Fixes to the info and credits boxes. I'm no longer on Twitter in any capacity and the fontmaker's name has changed.
- Downloads are now SVG, because this was the only way I could find to get reliably crispy text. The PNG output was simply not satisfactory. You can always take a screenshot if you want another format.
- Removed a bunch of dead code.
The Best 2.0 Yet
After forcing my own hand by letting my account with my host for 1.0 run out of money yet AGAIN, I decided to get 2.0 up to scratch as best I could. So this release removes the vestigial Imgur support and fixes some text rendering issues. Firefox still renders text a little more "round" than it should, at least on Mac. Safari on Mac seems to have a strange issue where it doesn't render things the first time they change. But overall it seems to work pretty ok if you use Chrome.
Also there's a favicon now. That's the important thing.
The Amazing Non-Disappearing Faces
Small bug fix release to fix a problem where all the character pictures in the boxes would disappear when you removed one of them.
No Seriously, I Want It To Look Like That
This release forces Safari to render dialog box text without antialiasing; its very aggressively antialiased text rendering didn't play well with the filter I was using to get crispy text. As far as I can tell it works OK in Safari now, though the kerning is a bit off (e.g. in Determination Mono the two characters WH end up too close together in rendered output).
Easter Eggs For Easter
This release brings some Easter eggs from the v1 branch into v2.
F*** it, We'll Do It Live
Client-side rendering is live! No more sending stuff to a server to get a nice crispy dialog box. Now it's all done with Elm and JavaScript in-browser. Not well tested yet, and browser compatibility may have suffered some in the process, so we'll call this a beta.
It's Alive
Update to Elm 0.18. The biggest change besides surface-level language compat stuff is that the in-progress dialog boxes now use SVG. Other than that, for end users there's not much to see here.
Little fixes
A rather boring release: just make the cheat code work with shift held down, and make it so the blank spacers aren't all buttons.
temfix
LOL I BOTCHED THE RELEASE
I FORGOT TO ACTUALLY COMPILE AND CHECK IN THE ELM.JS FILE HAHAHA