-
-
Notifications
You must be signed in to change notification settings - Fork 15
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Complementing changes to engine 'Implement Drive and Afterburner' #129
Conversation
Modify Llama.begin with reactor03 and correct SPEC capacitor. This will allow SPEC with game start. Remove Llama.begin from units.json.
Hi there. This PR does solve the inability to buy a jump drive, and allows you to run SPEC continuously. So, as far as that goes, this PR is good to go from my perspective. I am still having the strange issue where I thought that I had no flight controls when loading a newly saved new campaign. I was wrong, there is flight controls, just very, very little. Serialized xml for a saved game created by the 0.8.x version of the game engine: Serialized xml for a saved game created by the current PR in Assets and Engine: With these branches installed, the screen variable in vegastrike.config is being ignored, not sure if that will go away when I run master again. |
That's a bug introduced by #893. I'll take a look at it. You can go ahead and open a bug and assign it to me.
Yes it is. You should now edit config.json. Same for resolution. |
Thanks for the tip. I created the requested bug report. As for editing the config.json...
There is no other config.json anywhere that I could find that is related to vegastrike. |
It's a work in progress. You can't just move everything over. The C++ code needs to reflect this. Also, I plan on moving things slowly and thinking about what goes where. Also renaming and deleting settings. For now, what you can edit is what you see. |
I've moved the changes to #134. Also, it seems we have two PR's to match vegastrike/Vega-Strike-Engine-Source#896, so I picked #134 instead. Closing. |
This complements vegastrike/Vega-Strike-Engine-Source#896
Thank you for submitting a pull request and becoming a contributor to Vega Strike: Upon the Coldest Sea.
Please answer the following:
Code Changes: