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Alt menu #19
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Alt menu #19
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The art work on this one will need to be replaced.
Added an example Todo. |
@nabaco My hand drawn art is not anything exciting to look at, so be warned. The interface is the same that you will have in any other base, ie: mouse navigation, with hot spots on the screen. In this image, there are two hotspots. The infotainment screen on the wall, and the door. When clicking on the infotainment screen, you are brought to the "About" Screen. This will give a little bit of light reading on the game of Vega Strike. Ideally pre-rendered with hot spots for exit, "History" and "Credits" Clicking on "Exit" takes you back to the room. Clicking on "History" Brings you to the history of the universe. This may be a longer document, so there might have to be PgUp and PgDn buttons too. So, that's the infotainment system. Pretty anemic for the time period we are aiming for, but it's extensible Back in the room, the door's hot spot currently says exit to mission computer, but could say anything like "Back to work!" or whatever. It provides consistency with the rest of the game, and most importantly for me looks good on all resolutions and text sizes. |
Hi @HeadClot, you were looking for some artist work. Could you possibly help us out here? |
Are you talking some kind of skin with a viewer? As an alternate to graphic lobby? or as a standard commerce interface? |
How does one add a ToDo to a PR?
The art with this one is terrible, but it should get the point across.
The computer is also a better interface as it works on all resolutions, it looks pretty OK, and it's the one you will be using the entire game through.