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Alt menu #19

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evertvorster
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@evertvorster evertvorster commented Jul 15, 2020

How does one add a ToDo to a PR?
The art with this one is terrible, but it should get the point across.

The computer is also a better interface as it works on all resolutions, it looks pretty OK, and it's the one you will be using the entire game through.

  • Example Todo

The art work on this one will need to be replaced.
@nabaco
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nabaco commented Jul 15, 2020

Added an example Todo.
Could you share some screenshots please?

@evertvorster
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@nabaco My hand drawn art is not anything exciting to look at, so be warned.
When launching the game with the room.mission, you will be dropped at your room.
room

The interface is the same that you will have in any other base, ie: mouse navigation, with hot spots on the screen. In this image, there are two hotspots. The infotainment screen on the wall, and the door.

When clicking on the infotainment screen, you are brought to the "About" Screen. This will give a little bit of light reading on the game of Vega Strike. Ideally pre-rendered with hot spots for exit, "History" and "Credits"
about

Clicking on "Exit" takes you back to the room.
Clicking on "Credits" opens the credits screen, with a fine list of people who have contributed to Vega Strike, as well as people and organizations that we would like to thank.
credits

Clicking on "History" Brings you to the history of the universe. This may be a longer document, so there might have to be PgUp and PgDn buttons too.
history

So, that's the infotainment system. Pretty anemic for the time period we are aiming for, but it's extensible

Back in the room, the door's hot spot currently says exit to mission computer, but could say anything like "Back to work!" or whatever.
Clicking on it opens the mission computer, where you can start a new game, load an old one, even start a net game if you know how, or exit back to the room. This is the same mission computer used in the rest of the game, so if the interface is not familiar to you will soon be.
Currently it plugs in to Special/Empty system, and so news and info is empty. I do believe that there are ways of enabling & disabling the buttons on top, or go directly to the load/save function of the computer. That is a topic for further research should you find this idea palatable.

It provides consistency with the rest of the game, and most importantly for me looks good on all resolutions and text sizes.

@evertvorster
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OK, I have been playing with this some more, basically tidying up. Now the computer interface does not give you useless information when you exit the room.

Also, I have been updating the images. While I am waiting for someone to render a better room, I re-did the room in pencil, so now it looks like this:
room

The information screens have also been re-done, and now look like this:
Inkscape_About
Inkscape_Credits
Inkscape_History

@nabaco
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nabaco commented Jul 23, 2020

Hi @HeadClot, you were looking for some artist work. Could you possibly help us out here?

@LifWirser
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Are you talking some kind of skin with a viewer? As an alternate to graphic lobby? or as a standard commerce interface?

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