-
-
Notifications
You must be signed in to change notification settings - Fork 45
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Big refactor to fix crash in mesh destructor #754
Big refactor to fix crash in mesh destructor #754
Conversation
… GetMeshName etc.
…p: More on shapes
Known issue: main menu, various other pre-rendered screens not rendering, except for a solid background color. (They are still clickable, however.) (Yeah, this one's kind of a big deal.) |
Known issue: Various drawn objects flickering, like the occlusion calculations aren't working correctly, causing the inside or back side of an object to show through. |
Known issue: When bolts are fired, game crashes while trying to process them / update their physics. (Fix in progress.) |
Known issue: Armor and shield indicators not rendering on VDUs. |
Thank you for submitting a pull request and becoming a contributor to the Vega Strike Core Engine.
Please answer the following:
Code Changes:
Issues:
Purpose:
Mesh
;AnimatedTexture
; and related classes, to use smart pointers (among other things), for improved memory safety and fewer crashes