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Upgrade SDL to version 2 #792
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e5691f3
Upgrade SDL to version 2
royfalk 9a84301
Bug Fixes
BenjamenMeyer ff9bf4e
Safe Iterator Removal
BenjamenMeyer 58f8e71
Bug Fix: Protect & Log
BenjamenMeyer 2d6a4cb
Modify bootstrap to use SDL2
royfalk ea61472
Bug Fix: Windows CI Builds
BenjamenMeyer 868a1dc
Merge pull request #1 from BenjamenMeyer/bmeyer_bugfix_imgui_1
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Um... what? Is it keyboard state or mouse button state?
At best, this is very confusing; at worst, it may not be correct at all.
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It's interesting....
https://wiki.libsdl.org/SDL2/SDL_GetMouseState - 32bit value
https://wiki.libsdl.org/SDL2/SDL_GetKeyboardState - 8bit value
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Checks for a modifier key is also pressed ie:Ctrl,Alt etc
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ahh...it's our own definition - https://github.com/vegastrike/Vega-Strike-Engine-Source/blob/master/engine/src/in.h#L25
Perhaps it should be renamed to BUTTON_STATE or something - equally applies to Mouse, Keyboard, and even Joysticks and other inputs that way.
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I like the
BUTTON_STATE
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I'm mixed on whether that should be in this PR or a separate one
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I don't want this in this PR. It's a mostly cosmetic thing and will impact 520 instances in around 30 files. It's better to do it in a separate PR.
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@royfalk OK, fair enough. That can be done in a separate PR.