Skip to content

Releases: viktor-ferenczi/performance-improvements

1.11.13

21 Oct 14:53
Compare
Choose a tag to compare

Transpiler patches record the original and patched IL code in the Debug data folder for forensics. The folder is cleared each time when the version of the game or the plugin changes. No change to functionality.

1.11.12

18 Oct 15:08
c45bbdc
Compare
Choose a tag to compare

Disabled code verification if SE is running on Linux via Wine or Proton. No change on Windows.

1.11.11

15 Oct 01:04
64d48e0
Compare
Choose a tag to compare
  • Compatibility with game version 1.205.023

1.11.10

07 Oct 21:25
688952f
Compare
Choose a tag to compare
  • Introduced the SE_PLUGIN_THROW_ON_FAILED_METHOD_VERIFICATION environment variable for
    internal testing with new game versions

No functional change.

1.11.9

26 May 15:19
314dcaa
Compare
Choose a tag to compare
  • Not verifying the code of MyCubeGrid.PasteBlocksServer (plugin compatibility)

No functional change.

1.11.8

23 May 23:09
9380d71
Compare
Choose a tag to compare
  • Harmony 2.3.3
  • Disabled FixGridGroups due to inability to patch generics (methods of MyGroups)
  • Disabled patching generics in DEBUG only code (no effect on functionality)
  • Accepted code change in MyCharacter.RigidBody_ContactPointCallback
  • Torch API compatibility fix

1.11.7

13 May 22:06
102e9af
Compare
Choose a tag to compare

Compatibility with game version 1.204.015