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lib+blender: Fix up coordinate system mismatch
My brain has a hard time keeping up with all the different things going on, but I got it to the point that the camera seems to work as expected. I ended up going the easy route, and just adding a toggle to the API to switch a specified camera to use Blender's native coordinate system, and still defaults to c-ray coords (y up, +z forward) so existing json scenes work normally.
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