Added per-game ability to skip initial n commands #160
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This feature was added to allow authors to specify a number of sound commands to skip at startup. This was added to address the issue where commands are received at initialization that are valid during play, but not valid during initialization. We don't want to ignore the command later during runtime, but we don't want to play sounds during initialization. By specifying a skip count, 'n' commands are skipped initially, and then handled as expected once the skip count reaches 0.