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Add data exchange through a global shared state block #303
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Hi! In principle this looks good, but as i don't have time to dig into details at the moment, is this somehow future-proof, e.g. could hypothetically newer platforms like SPIKE, etc be supported, too, without breaking backwards compatibility? |
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It is supposed to be as future proof as possible (and especially for Spike) but it's difficult to be fully sure and in some situation, this needs client to be updated:
What I had in mind was to propose this change (eventually keeping it in a separated branch), then move VPX forward (multiple display for DMD & Backglass, and a skeleton for plugin are already comited but this needs far more love to really give some useful feature). It will likely lead to identify some defect in the proposed design/data format that will need some updates here. |
Sounds good. I mainly wonder about this, as i guess that there will be a longer transition phase for VPX to a potential VP11, similar (most likely even longer) to what happened with VP9 and VPX. |
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Subscribed ;) |
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This commits allows to share prviously unshared data without overloading too much the API by adding a single data block for pulsed state, device state, modulated segments, multiple DMDs, raw DMD frames (for correct rendering and allow coloring) and video. This commit contains the skeleton and base implementation to set up the ground for more testing on client side (VPX) when support will be more advanced there. It also gives a ground to implement in LibPinMame.
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This commits allows to share previously unshared data without overloading too much the API by adding a single data block for pulsed state, device state, modulated segments, multiple DMDs, raw DMD frames (for correct rendering and allow coloring) and video.
This commit contains the skeleton and base implementation to set up the ground for more testing on client side (VPX) when support will be more advanced there. It also gives a ground to implement in LibPinMame.
The aims of these changes are for VPX but could be useful for other client as well:
[Edit: multiple force-push to fix stupid build bugs (missing min/max, ...)]