-
Notifications
You must be signed in to change notification settings - Fork 24
TextureFX update #565
base: preview/2021.4
Are you sure you want to change the base?
TextureFX update #565
Conversation
Continues #563 |
Let us know when you think that it is ready for review. |
@cloneproduction first off, thanks for this massive PR.
|
Hi, |
you see them listed right below here when viewing this on github. it shows you the conflicting files. |
Well, I believe the only VL files that I changed were : No idea why the 4 files are conflicting, is there a simple way to fix this ? "Resolve conflicts" button is disabled here. |
above, there is a tab labeled "Files Changed". go there and see what the changes are for these 4 files:
if you don't know what those are, you probably did them by accident. in which case you should rever the changes. otherwise please explain what they are. |
VL.Stride.Engine.vl for example has this change : From this :
to this :
I don't know why this was changed, how can I revert it ? |
Just tried :
But there is nothing to commit after that... |
"I don't know why this was changed, how can I revert it ?" so i looked a bit closer now at the PRs changed files and found many more (other than those listed as conflicting) that must not be changed. it looks like at some point you simply hit "save all" and committed all changes. unfortunately, this introduces a lot of changes that make it very hard to review the essence of the PR. i'd therefore like to suggest to start the PR again from scratch. it shouldn't really be too much work, as all the coding is already done, right? it should merely be about starting a clean branch from upstream and adding exactly specific files. i'd also like to suggest to do this in not one large PR but rather several small ones. this should speed up review time and make it much easier for us to merge. how about we start with a PR where you only add a couple of the simpler shaders that don't need to modify any existing files. ie. only adding the bare minimum you need for the shaders. this should get you used to the workflow and we should be able to progress faster. |
sorry for the delay. we had another look and here is a more specific suggestion to help us get a better overview and move forward:
|
No description provided.