forked from stride3d/stride
-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Ooa update #1
Open
tebjan
wants to merge
63
commits into
master
Choose a base branch
from
ooa-update
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Ooa update #1
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
…onfused with OpenVR.TrackedDevice
…uctor since it doesn't change at runtime (cherry picked from commit b6a8f4912637b7f89b0017da07df3ae6efc53a57)
… SharedNtHandle option. also added SharedHandle property to Texture class to read the handle after texture creation.
… SharedNtHandle option. also added SharedHandle property to Texture class to read the handle after texture creation.
…me for a given slot
… shared handle failed. moved summary explanations to remarks in TextureOptions.cs
…shaders on the native device context got mixed up. For example effect A sets a hull shader, effect B a compute shader and effect C only vertex and pixel shaders - the hull shader from effect A was now still set on the native device context leading to a broken draw call because when applying effect B the draw shaders were not cleared and follow up comparison when applying C failed.
This reverts commit 2eb9a6f.
This reverts commit 2eb9a6f.
# Conflicts: # sources/engine/Xenko.Audio/CompressedSoundSource.cs
# Conflicts: # sources/engine/Xenko.VirtualReality/OpenVR/OpenVrTrackedDevice.cs # sources/engine/Xenko.VirtualReality/TrackedItem.cs
tebjan
pushed a commit
that referenced
this pull request
Mar 6, 2022
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Just to see file changes.