SDWebImagePhotosPlugin is a plugin for SDWebImage framework, which provide the image loading support for Photos Library.
By using this plugin, it allows you to use your familiar View Category method from SDWebImage, to load Photos image with PHAsset
or localIdentifier
.
- iOS 8+
- macOS 10.13+
- tvOS 10+
- Xcode 10+
SDWebImagePhotosPlugin is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'SDWebImagePhotosPlugin'
SDWebImagePhotosPlugin is available through Carthage.
github "SDWebImage/SDWebImagePhotosPlugin"
SDWebImagePhotosPlugin is available through Swift Package Manager.
let package = Package(
dependencies: [
.package(url: "https://github.com/SDWebImage/SDWebImagePhotosPlugin.git", from: "1.0")
]
)
Important! To use Photos Library plugin. Firstly you need to register the photos loader to image manager.
There are two ways to register the photos loader. One for temporarily usage (when providing URL is definitely Photos URL but not HTTP URL), and another for global support (don't need any check, support both HTTP URL as well as Photos URL).
You can create custom manager for temporary usage. When you use custom manager, be sure to specify SDWebImageContextCustomManager
context option with your custom manager for View Category methods.
- Objective-C
// Assign loader to custom manager
SDWebImageManager *manager = [[SDWebImageManager alloc] initWithCache:SDImageCache.sharedImageCache loader:SDImagePhotosLoader.sharedLoader];
- Swift
// Assign loader to custom manager
let manager = SDWebImageManager(cache: SDImageCache.shared, loader: SDImagePhotosLoader.shared)
You can replace the default manager's loader implementation using loaders manager to support both HTTP && Photos URL globally. Put these code just at the application launch time (or time just before SDWebImageManager.sharedManager
initialized).
- Objective-C
// Supports HTTP URL as well as Photos URL globally
SDImageLoadersManager.sharedManager.loaders = @[SDWebImageDownloader.sharedDownloader, SDImagePhotosLoader.sharedLoader];
// Replace default manager's loader implementation
SDWebImageManager.defaultImageLoader = SDImageLoadersManager.sharedManager;
- Swift
// Supports HTTP URL as well as Photos URL globally
SDImageLoadersManager.shared.loaders = [SDWebImageDownloader.shared, SDImagePhotosLoader.shared]
// Replace default manager's loader implementation
SDWebImageManager.defaultImageLoader = SDImageLoadersManager.shared
To start load Photos Library image, use the NSURL+SDWebImagePhotosPlugin
to create a Photos URL and call View Category method.
- Objective-C
// Create with `PHAsset`
PHAsset *asset;
NSURL *photosURL = [NSURL sd_URLWithAsset:asset];
// Create with `localIdentifier`
NSString *identifier;
NSURL *potosURL = [NSURL sd_URLWithAssetLocalIdentifier:identifier];
// Load image (assume using custom manager)
[imageView sd_setImageWithURL:photosURL placeholderImage:nil context:@{SDWebImageContextCustomManager: manager}];
- Swift
// Create with `PHAsset`
let asset: PHAsset
let photosURL = NSURL.sd_URL(with: asset)
// Create with `localIdentifier`
let identifier: String
let potosURL = NSURL.sd_URL(withAssetLocalIdentifier: identifier)
// Load image (assume using custom manager)
imageView.sd_setImage(with: photosURL, placeholderImage: nil, context: [.customManager: manager])
SDWebImagePhotosPlugin supports GIF images stored in Photos Library as well. Just use the same API as normal images to query the asset. We will query the image data and decode the animated images (compatible with UIImageView
as well as SDAnimatedImageView)
SDWebImagePhotosPlugin supports to load Video Asset poster as well. By default we don't allow non-image type asset, to avoid the accidentally pick of wrong Asset. But you can disable this limit as well.
- Objective-C
SDImagePhotosLoader.sharedLoader.requestImageAssetOnly = NO;
- Swift
SDImagePhotosLoader.shared.requestImageAssetOnly = false
Then just request the PHAssets or using the fetch options, which the media type is .video
.
To specify options like PHFetchOptions
or PHImageRequestOptions
for Photos Library. Either to change the correspond properties in loader, or provide a context options for each image request.
- Objective-C
// loader-level options
// ignore iCloud Shared Album (`localIdentifier` Photos URL only)
PHFetchOptions *fetchOptions = [PHFetchOptions new];
fetchOptions.predicate = [NSPredicate predicateWithFormat:@"sourceType != %d", PHAssetSourceTypeCloudShared];
SDImagePhotosLoader.sharedLoader.fetchOptions = fetchOptions;
// request-level options
// allows iCloud Photos Library
PHImageRequestOptions *requestOptions = [PHImageRequestOptions new];
requestOptions.networkAccessAllowed = YES;
[imageView sd_setImageWithURL:photosURL placeholderImage:nil context:@{SDWebImageContextPhotosImageRequestOptions: requestOptions, SDWebImageContextCustomManager: manager}];
- Swift
// loader-level options
// ignore iCloud Shared Album (`localIdentifier` Photos URL only)
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "sourceType != %d", PHAssetSourceType.typeCloudShared.rawValue)
SDImagePhotosLoader.shared.fetchOptions = fetchOptions
// request-level options
// allows iCloud Photos Library
let requestOptions = PHImageRequestOptions()
requestOptions.networkAccessAllowed = true
imageView.sd_setImage(with: photosURL, placeholderImage: nil, context:[.photosImageRequestOptions: requestOptions, .customManager: manager])
- Since Photos Library image is already stored on the device disk. And query speed is fast enough for small resolution image. You can use
SDWebImageContextStoreCacheType
withSDImageCacheTypeNone
to disable cache storage. And useSDWebImageFromLoaderOnly
to disable cache query. - If you use
PHImageRequestOptionsDeliveryModeOpportunistic
(by default) to load the image, PhotosKit will return a degraded thumb image firstly and again with the full pixel image. When the image is degraded, the loader completion block will setfinished = NO
. But this will not trigger the View Category completion block, only trigger a image refresh (like progressive loading behavior for network image usingSDWebImageProgressiveLoad
) - By default, we will prefer using Photos requestImageForAsset:targetSize:contentMode:options:resultHandler: API for normal images, using requestImageDataForAsset:options:resultHandler: for animated images like GIF asset. If you need the raw image data for further image processing, you can always pass
SDWebImageContextPhotosRequestImageData
context option to force using the request data API instead. Note when request data, thetargetSize
andcontentMode
options are ignored. If you need smaller image size, consider using Image Transformer feature from SDWebImage 5.0
The Photos taken by iPhone's Camera, its pixel size may be really large (4K+). So if you want to load large Photos Library assets for rendering, you'd better specify target size with a limited size (like you render imageView's size).
By default, we query the target size matching the original image pixel size (See: SDWebImagePhotosPixelSize
), which may consume much memory on iOS device.
If you have some issue about usage, SDWebImagePhotosPlugin provide a demo for iOS && macOS platform. To run the demo, clone the repo and run the following command.
cd Example/
pod install
open SDWebImagePhotosPlugin.xcworkspace
After the Xcode project was opened, click Run
to build and run the demo.
DreamPiggy, [email protected]
SDWebImagePhotosPlugin is available under the MIT license. See the LICENSE file for more info.