Merge pull request #717 from ivandi69/y_log_axis_inf_loop #2
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name: macos | |
on: | |
push: | |
branches: [ "master", "current", "release/*" ] | |
pull_request: | |
branches: [ "master", "current", "release/*" ] | |
env: | |
APP_NAME: "Qucs-S Simulator" | |
EXECUTABLE_NAME: "qucs-s" | |
VERSION: "24.2.1" | |
PUBLISH_NAME: "The Qucs Team" | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac. | |
# You can convert this to a matrix build if you need cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: macos-latest | |
steps: | |
- uses: maxim-lobanov/setup-xcode@v1 | |
with: | |
xcode-version: latest | |
- uses: actions/checkout@v4 | |
with: | |
submodules: 'recursive' | |
- name: InstallDependencies | |
shell: bash | |
run: | | |
brew install gperf dos2unix bison flex qt | |
echo 'export PATH="/opt/homebrew/opt/bison/bin:$PATH"' >> /Users/runner/.bashrc | |
export LDFLAGS="-L/opt/homebrew/opt/bison/lib" | |
source ~/.bashrc | |
brew link bison --force | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: cmake -B ${{github.workspace}}/build -G 'Unix Makefiles' \ | |
-DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DWITH_QT6=ON -DCMAKE_PREFIX_PATH=$HOMEBREW_PREFIX | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build -j$(getconf _NPROCESSORS_ONLN) --config ${{env.BUILD_TYPE}} | |
#- name: Test | |
# working-directory: ${{github.workspace}}/build | |
# Execute tests defined by the CMake configuration. | |
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail | |
# run: ctest -C ${{env.BUILD_TYPE}} | |