Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization #10
Workflow file for this run
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name: Build (Sony Playstation Portable) | |
on: [push, pull_request] | |
jobs: | |
psp: | |
runs-on: ubuntu-latest | |
container: pspdev/pspdev:latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Setup dependencies | |
run: | | |
apk update | |
apk add cmake gmp mpc1 mpfr4 make pkgconf | |
- name: Configure CMake | |
run: | | |
cmake -S . -B build \ | |
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ | |
-DSDL_WERROR=ON \ | |
-DSDL_TESTS=ON \ | |
-DSDL_INSTALL_TESTS=ON \ | |
-DCMAKE_BUILD_TYPE=Release \ | |
-DCMAKE_INSTALL_PREFIX=prefix | |
- name: Build | |
run: cmake --build build --config Release | |
- name: Install | |
run: | | |
echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV | |
cmake --install build --config Release | |
( cd prefix; find ) | LC_ALL=C sort -u | |
- name: Verify CMake configuration files | |
run: | | |
cmake -S cmake/test -B cmake_config_build \ | |
-DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ | |
-DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \ | |
-DTEST_SHARED=FALSE \ | |
-DCMAKE_BUILD_TYPE=Release | |
cmake --build cmake_config_build --verbose | |
- name: Verify sdl2-config | |
run: | | |
export CC=psp-gcc | |
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib" | |
export PATH=${{ env.SDL2_DIR }}/bin:$PATH | |
cmake/test/test_sdlconfig.sh | |
- name: Verify sdl2.pc | |
run: | | |
export CC=psp-gcc | |
export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib" | |
export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig | |
cmake/test/test_pkgconfig.sh |