-
Notifications
You must be signed in to change notification settings - Fork 20
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
add color to the mesh #12
Comments
@vrabaud Do you know if someone gave this a try? Seems like we "just" need to convert the pointcloud to a colored .ply and call the standalone_texture_mapping. It seems you made efforts to keep the color as much as you could. The created .ply cloud should have color if I understood this well: Thanks again for the great contribution. Simple capture and reconstruction is not that easy to find. |
Updated last post |
I tried the standalone_texture_mapping and I can say that change isn't that simple actually. It's really meant to be a tool after kinfu. This can definitely be done as well during capture but it requires much more work than what I thought. |
Maybe using:
http://svn.pointclouds.org/pcl/trunk/gpu/kinfu_large_scale/tools/standalone_texture_mapping.cpp
The text was updated successfully, but these errors were encountered: