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intermediate fix for PS transition speedup #4562

Merged
merged 1 commit into from
Feb 17, 2025
Merged

intermediate fix for PS transition speedup #4562

merged 1 commit into from
Feb 17, 2025

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DedeHai
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@DedeHai DedeHai commented Feb 17, 2025

  • fixes FX speedup in fade transitions but its not a proper solution

Summary by CodeRabbit

  • New Features
    • Improved particle system rendering to prevent redundant updates during transitions, resulting in smoother visual effects and enhanced performance.

- fixes FX speedup in fade transitions but its not a proper solution
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coderabbitai bot commented Feb 17, 2025

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Review failed

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Walkthrough

The changes add a new member variable lastRender to both ParticleSystem2D and ParticleSystem1D classes to track the last render time. In the implementation file, the rendering method is updated so that under specific conditions—the blend style is BLEND_STYLE_FADE, the segment is transitioning, and the elapsed time since the previous render plus half the frame time exceeds the current time—the render operation is skipped and lastRender is updated. The header file updates reflect the declaration of this new tracking variable.

Changes

Files Change Summary
wled00/FXparticleSystem.cpp and wled00/FXparticleSystem.h - New Member Variable: Added lastRender to both ParticleSystem2D and ParticleSystem1D (int32_t in cpp, uint32_t in header) to record the last render time.
- Render Logic Update: In the cpp file, modified the ParticleSys_render method to conditionally skip rendering under specific blending and transition time conditions, updating lastRender accordingly.

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Reviewing files that changed from the base of the PR and between 46a3e3d and 3d5bdb6.

📒 Files selected for processing (2)
  • wled00/FXparticleSystem.cpp (4 hunks)
  • wled00/FXparticleSystem.h (2 hunks)
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@DedeHai DedeHai merged commit a2de3d3 into wled:main Feb 17, 2025
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@coderabbitai coderabbitai bot mentioned this pull request Feb 19, 2025
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