A simple and extensible Javascript framework kernel.
Beetlejs.js provides a strong and flexible "starter kit" for the development of a custom Javascript framework. Unlike jQuery, Beetlejs.js isn't a library - instead its purpose is to make it easier to create rich networks of objects.
Out of the box, Beetlejs.js...
- is 3kb (minified)
- provides an easy and extensible namespace with scaffolding for the creation of rich objects
- supports simulated object "inheritance"
- supports internal communication between objects via events
In addition, Beetlejs.js supports third party plugins, which opens the door to anything.
Schwing.
You can use beetlejs as an npm module with:
npm install beetlejs
After installing, you can:
require('beetlejs');
var app = window.app = new ___();
Installation of the Beetlejs skeleton is a simple 3-step process.
- Download a fresh copy of Beetlejs
- Extract into a public web directory
- Include the
beetlejs.min.js
as a Javascript file
<script src="/path/to/beetlejs.min.js"></script>
Okay, this is going to be easy, watch:
// Create the extension
app.extend('myservice', {
sayHello: function() {
alert('hallo squirreled');
}
});
// Now you can use the service - schwing.
app.myservice.sayHello();
There you have it, your first Beetlejs.js extension. It's simple, and it took about 10 seconds to type.
In Beetlejs, an entity is a newable object that lives within the Beetlejs namespace, and is typically interacted with the same way a traditional model would be interacted with.
// Create the entity
app.entity('car',{
// Constructor
initialize: function() {
},
turnOn:function() {
console.log('Starting engine...');
},
driveTo:function(place) {
console.log('Driving to: '+place);
}
});
// Use the object - schwing.
var car = new app.car('silver');
car.driveTo('grocery store');
That's neat. We now have an object that does something. Let me explain how it worked:
To create an entity
in beetlejs.js, you simply need to call the app.entity();
method. We did this in the first line.
The app.entity();
method accepts 3 arguments: the namespace, a prototype object, and the name of an object to inherit from (we didn't do this in the above example, and we'll explain this later):
app.entity({namespace,construct,prototype});
- namespace: String The namespace to be used for this
entity
within Beetlejs.js - prototype: Object The main functionality of the
entity
in JSON format - extend: String The namespace of another
entity
to inherit from
Next, we added a little magic to the prototype, to have it run some logic upon instantiation. This special black magic was the initialize
function. This function is automatically called when the entity is instantiated, and is passed all the arguments that are passed to the constructor.
Finally, we added two more methods to the prototype
area. Unlike the initialize
function, these methods will be called only when they are specifically called.
Beetlejs.js also supports psuedo-inheritence between objects, via app.entity();
. Here's how that might look, if we wanted to "subclass" the "class" we created above:
// Create the "subclassed" object, notice the "car" string passed as the third argument
app.entity('car.ferrari',{
// Constructor
initialize: function() {
this.radio=null;
this.blastTechno();
},
// This is the prototype area
blastTechno:function() {
this.radio = setInterval(function() {
console.log('UNZ KATZ');
},1000);
},
stopTechno:function() {
clearInterval(this.radio);
}
},'car');
var ferrari = new app.car.ferrari('orange');
this.turnOn();
ferrari.driveTo('club');
ferrari.blastTechno();
As you can see here, we wanted to create a similar, yet more specific version of car
. This new entity
would want to share the same prototype
that app.car
has, but it also has special methods that it needs which are specific to this type of car
only.
To do this, we used app.entity();
to allow the Ferrari to inherit from car
's prototype.
The only thing we had to do to do this was pass a third parameter with the name of the parent entity when creating the new namespace. Easy huh?
Things to note about subclassing:
- if there are any duplicate methods or variables between the subclass and the parent, the subclass' method will overwrite the parent's method or variables.
- the same applies with constructor methods - if a constructor method is supplied with the subclass, it will overwrite the parent's constructor (the parent's constructor will never be called).
- even though the methods of the parent will be overwritten, we make them available for use as this.prototype.super.
As final note, it is a good practice when naming a subclass is to append it to the name of the parent, separated by a dot ("plant.flower"), however it is not necessary (you could just do "flower" or "this.is.a.ridiculously.stupid.namespace.flower").