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No need to close GLVis socket manually. #46

No need to close GLVis socket manually.

No need to close GLVis socket manually. #46

Triggered via push November 6, 2023 15:01
Status Success
Total duration 38s
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dotnet.yml

on: push
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11 warnings
build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build: src/Triangle/Enums.cs#L13
Missing XML comment for publicly visible type or member 'VertexType.InputVertex'
build: src/Triangle/Enums.cs#L13
Missing XML comment for publicly visible type or member 'VertexType.SegmentVertex'
build: src/Triangle/Enums.cs#L13
Missing XML comment for publicly visible type or member 'VertexType.FreeVertex'
build: src/Triangle/Enums.cs#L13
Missing XML comment for publicly visible type or member 'VertexType.DeadVertex'
build: src/Triangle/Enums.cs#L13
Missing XML comment for publicly visible type or member 'VertexType.UndeadVertex'
build: src/Triangle/Enums.cs#L18
Missing XML comment for publicly visible type or member 'NodeNumbering.None'
build: src/Triangle/Enums.cs#L18
Missing XML comment for publicly visible type or member 'NodeNumbering.Linear'
build: src/Triangle/Enums.cs#L18
Missing XML comment for publicly visible type or member 'NodeNumbering.CuthillMcKee'
build: src/Triangle/Enums.cs#L26
Missing XML comment for publicly visible type or member 'LocateResult.InTriangle'
build: src/Triangle/Enums.cs#L26
Missing XML comment for publicly visible type or member 'LocateResult.OnEdge'