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TinyMT Timeline Spec Sheet
wwwwwwzx edited this page Apr 14, 2018
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28 revisions
For Cutscenes Sync, make sure all your party pokemon have the maximun memory intensity.
- Method : Friend Safari
- Put number of total encounter slots in the box near
Method
- Calibration : 1 x Blink(+1/+2) <1 x Fidget>
- Adjustment: Rarely +2 advance
- Delay : 6
- Method : Cutscenes Sync
- Put number of your party Pokemon in the box near
Method
- Calibration : 1 x Blink(+1/+2)
- Delay : 16/20. Same as the
Delay
on the tool.
- Method : Cutscenes Sync
- Put number of your party Pokemon in the box near
Method
- Calibration : 1 x Soaring
- Delay : 14 not 88!!
- Method : Instant Sync
- Calibration : 2 x Blink(+1/+2)
- Delay : 0
- Method : XY ID
- Calibration : 4 x XY ID
- Delay : 724
- Method : Kyogre/Groudon
- Put number of your party Pokemon in the box near
Method
- Calibration : 2 x Blink(+1/+2), 1 x G/K
- Delay : 324 for Kyogre, 326 for Groudon
- Method : Instant Sync
- Calibration : 3 x Blink(+1/+2)
- Delay : 0
- Method : Cutscenes Sync
- Calibration : 1 x Blink(+1/+2)
- Delay : 300
- Cry at target frame +0F
- Method : Cutscenes Sync
- Calibration : 1 x Blink(+1/+2), <1 x Fidget>
- Delay : Same as the
Delay
on the tool. - Cry at target frame +8F
- Method : Instant Sync
- Calibration : 1 x Blink(+1/+2)
- Delay : 0
- Method : Instant Sync
- Calibration : 1 x Blink(+1/+2), <1 x Fidget>
- Delay : Same as the
Delay
on the tool.
- Method : Cutscenes Sync
- Calibration : 1 x Blink(+1/+2)
- Delay : Same as the
Delay
on the tool. - Cry at target frame +0F
- Method : Cutscenes Sync
- Calibration : 1 x Blink(+1/+2)
- Delay : 0
- Method : Cutscenes Sync
- TinyMT stops advancing at final screen
- Delay : 2
- Method : Cutscenes Sync
- Calibration : 1 x Blink(+1/+2)
- Delay : 114