-
Notifications
You must be signed in to change notification settings - Fork 40
TinyMT Timeline Spec Sheet
wwwwwwzx edited this page Aug 12, 2017
·
28 revisions
Why? When you press A at frame number x
, the Pokemon actually will be generated at frame y = x + delay
. TinyMT might continue to advance during the delay.
Assume you find your target frame number x
from the main RNG window, then put y = x + delay
in target frame
of TTT. And keep y
in your mind when and only when you look at the Main RNG Frame
column for TinyMT RNG results.
After landing the desired timeline, just follow the normal RNG procedures as you did before, i.e. You should not put y
into target frame
of main RNG window, nor press A at frame y
.
- Method : Friend Safari
- Put number of total encounter slots in the box near
Method
- Calibration : 1 x Blink(+1/+2)
- Adjustment: 0-2 when you quit the menu. (Research needed)
- Delay : 6
- Method : Cutscenes Sync
- Put number of your party Pokemon in the box near
Method
, better without active Pokerus - Calibration : 1 x Blink(+1/+2)
- Delay : 16
- Method : Cutscenes Sync
- Put number of your party Pokemon in the box near
Method
, better without active Pokerus - Calibration : 1 x Soaring
- Delay : 14 not 88!!
- Method : Instant Sync
- Calibration : 2 x Blink(+1/+2)
- Delay : 0
- Method : Instant Sync
- Calibration : 3 x Blink(+1/+2)
- Delay : 0
- Method : Cutscenes Sync
- Calibration : 1 x Blink(+1/+2) 1 x Cry (at target frame
x
) - Delay : 300
- Method : Cutscenes Sync
- Calibration : 1 x Blink(+1/+2) 1 x Cry (at frame
x + 8
) - Delay : Unstable