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TinyMT Timeline Spec Sheet

wwwwwwzx edited this page Aug 13, 2017 · 28 revisions

How to "consider" the delay

Why? When you press A at frame number x, the Pokemon actually will be generated at frame y = x + delay. TinyMT might continue to advance during the delay.

Assume you find your target frame number x from the main RNG window, then put y = x + delay in target frame of TTT. And keep y in your mind when and only when you look at the Main RNG Frame column for TinyMT RNG results.

After landing the desired timeline, just follow the normal RNG procedures as you did before, i.e. You should not put y into target frame of main RNG window, nor press A at frame y.

Data Sheet

Friend Safari

  • Method : Friend Safari
  • Put number of total encounter slots in the box near Method
  • Calibration : 1 x Blink(+1/+2) <1 x stretch>
  • Adjustment: Rarely +2 advance
  • Delay : 6

Portal Legends

  • Method : Cutscenes Sync
  • Put number of your party Pokemon in the box near Method
  • Calibration : 1 x Blink(+1/+2)
  • Delay : 16

Soaring Legends

  • Method : Cutscenes Sync
  • Put number of your party Pokemon in the box near Method
  • Calibration : 1 x Soaring
  • Delay : 14 not 88!!

Southern Island Latios/Latias

  • Method : Instant Sync
  • Calibration : 2 x Blink(+1/+2)
  • Delay : 0

Rayquaza

  • Method : Instant Sync
  • Calibration : 3 x Blink(+1/+2)
  • Delay : 0

Deoxys

  • Method : Cutscenes Sync
  • Calibration : 1 x Blink(+1/+2), 1 x Cry (at target frame x)
  • Delay : 300

Regi-Trio

  • Method : Cutscenes Sync
  • Calibration : 1 x Blink(+1/+2), 1 x Cry (at frame x + 8), <1 x stretch>
  • Delay : Unstable

Kecleon

  • Method : Instant Sync
  • Calibration : 1 x Blink(+1/+2)
  • Delay : 0

Voltorb/Electrode

  • Method : Instant Sync
  • Calibration : 1 x Blink(+1/+2)
  • Delay : Unstable

Mewtwo

  • Method : Cutscenes Sync
  • Calibration : TinyMT stops advancing at final screen
  • Delay : 2

Kanto Legend Birds

  • Method : Cutscenes Sync
  • Calibration : 1 x Blink(+1/+2)
  • Delay : 114
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