-
Notifications
You must be signed in to change notification settings - Fork 36
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
14 changed files
with
1,283 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,303 @@ | ||
/* | ||
The MIT License (MIT) | ||
|
||
Copyright (c) 2015 Kyohei Yamaguchi | ||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
|
||
The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. | ||
*/ | ||
|
||
import UIKit | ||
|
||
@IBDesignable | ||
public class KYShutterButton: UIButton { | ||
|
||
public enum ShutterType: Int { | ||
case Normal, SlowMotion, TimeLapse | ||
} | ||
|
||
public enum ButtonState: Int { | ||
case Normal, Recording | ||
} | ||
|
||
private let _kstartAnimateDuration: CFTimeInterval = 0.5 | ||
|
||
/**************************************************************************/ | ||
// MARK: - Properties | ||
/**************************************************************************/ | ||
|
||
@IBInspectable var typeRaw: Int = 0 { | ||
didSet { | ||
if let type = ShutterType(rawValue: typeRaw) { | ||
self.shutterType = type | ||
} else { | ||
self.shutterType = .Normal | ||
} | ||
} | ||
} | ||
|
||
@IBInspectable public var buttonColor: UIColor = UIColor.redColor() { | ||
didSet { | ||
_circleLayer.backgroundColor = buttonColor.CGColor | ||
} | ||
} | ||
|
||
@IBInspectable public var arcColor: UIColor = UIColor.whiteColor() { | ||
didSet { | ||
_arcLayer.strokeColor = arcColor.CGColor | ||
} | ||
} | ||
|
||
@IBInspectable public var progressColor: UIColor = UIColor.whiteColor() { | ||
didSet { | ||
_progressLayer.strokeColor = progressColor.CGColor | ||
_rotateLayer.strokeColor = progressColor.CGColor | ||
} | ||
} | ||
|
||
public var buttonState: ButtonState = .Normal { | ||
didSet { | ||
let animation = CABasicAnimation(keyPath: "path") | ||
animation.fromValue = _circleLayer.path | ||
animation.duration = 0.15 | ||
|
||
switch buttonState { | ||
case .Normal: | ||
if shutterType == .TimeLapse { | ||
_progressLayer.removeAllAnimations() | ||
_rotateLayer.removeAllAnimations() | ||
} | ||
animation.toValue = _circlePath.CGPath | ||
_circleLayer.addAnimation(animation, forKey: "path-anim") | ||
_circleLayer.path = _circlePath.CGPath | ||
case .Recording: | ||
animation.toValue = _roundRectPath.CGPath | ||
_circleLayer.addAnimation(animation, forKey: "path-anim") | ||
_circleLayer.path = _roundRectPath.CGPath | ||
if shutterType == .TimeLapse { | ||
_progressLayer.addAnimation(_startProgressAnimation, forKey: "start-anim") | ||
_rotateLayer.addAnimation(_startRotateAnimation, forKey: "rotate-anim") | ||
_progressLayer.addAnimation(_recordingAnimation, forKey: "recording-anim") | ||
_rotateLayer.addAnimation(_recordingRotateAnimation, forKey: "recordingRotate-anim") | ||
_progressLayer.path = p_arcPathWithProgress(1.0).CGPath | ||
} | ||
} | ||
} | ||
} | ||
|
||
public var shutterType: ShutterType = .Normal { | ||
didSet { | ||
switch shutterType { | ||
case .Normal: | ||
_arcLayer.lineDashPattern = nil | ||
_progressLayer.hidden = true | ||
case .SlowMotion: | ||
_arcLayer.lineDashPattern = [1, 1] | ||
_progressLayer.hidden = true | ||
case .TimeLapse: | ||
let diameter = 2*CGFloat(M_PI)*(self.bounds.width/2 - self._arcWidth/2) | ||
_arcLayer.lineDashPattern = [1, diameter/10 - 1] | ||
_progressLayer.hidden = false | ||
} | ||
} | ||
} | ||
|
||
private var _arcWidth: CGFloat { | ||
return bounds.width * 0.09090 | ||
} | ||
|
||
private var _arcMargin: CGFloat { | ||
return bounds.width * 0.03030 | ||
} | ||
|
||
lazy private var _circleLayer: CAShapeLayer = { | ||
let layer = CAShapeLayer() | ||
layer.path = self._circlePath.CGPath | ||
layer.fillColor = self.buttonColor.CGColor | ||
return layer | ||
}() | ||
|
||
lazy private var _arcLayer: CAShapeLayer = { | ||
let layer = CAShapeLayer() | ||
let path = UIBezierPath( | ||
arcCenter: CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds)), | ||
radius: self.bounds.width/2 - self._arcWidth/2, | ||
startAngle: -CGFloat(M_PI_2), | ||
endAngle: CGFloat(M_PI*2.0) - CGFloat(M_PI_2), | ||
clockwise: true | ||
) | ||
layer.path = path.CGPath | ||
layer.fillColor = UIColor.clearColor().CGColor | ||
layer.strokeColor = self.arcColor.CGColor | ||
layer.lineWidth = self._arcWidth | ||
return layer | ||
}() | ||
|
||
lazy private var _progressLayer: CAShapeLayer = { | ||
let layer = CAShapeLayer() | ||
let path = self.p_arcPathWithProgress(1.0, clockwise: true) | ||
let diameter = 2*CGFloat(M_PI)*(self.bounds.width/2 - self._arcWidth/3) | ||
layer.lineDashPattern = [1, diameter/60 - 1] | ||
layer.path = path.CGPath | ||
layer.fillColor = UIColor.clearColor().CGColor | ||
layer.strokeColor = self.progressColor.CGColor | ||
layer.lineWidth = self._arcWidth/1.5 | ||
return layer | ||
}() | ||
|
||
lazy private var _rotateLayer: CAShapeLayer = { | ||
let layer = CAShapeLayer() | ||
let subPath = UIBezierPath() | ||
subPath.moveToPoint(CGPointMake(self.bounds.width/2, 0)) | ||
subPath.addLineToPoint(CGPointMake(self.bounds.width/2, self._arcWidth)) | ||
layer.strokeColor = self.progressColor.CGColor | ||
layer.lineWidth = 1 | ||
layer.path = subPath.CGPath | ||
layer.frame = self.bounds | ||
return layer | ||
}() | ||
|
||
private var _circlePath: UIBezierPath { | ||
let side = self.bounds.width - self._arcWidth*2 - self._arcMargin*2 | ||
return UIBezierPath( | ||
roundedRect: CGRectMake(bounds.width/2 - side/2, bounds.width/2 - side/2, side, side), | ||
cornerRadius: side/2 | ||
) | ||
} | ||
|
||
private var _roundRectPath: UIBezierPath { | ||
let side = bounds.width * 0.4242 | ||
return UIBezierPath( | ||
roundedRect: CGRectMake(bounds.width/2 - side/2, bounds.width/2 - side/2, side, side), | ||
cornerRadius: side * 0.107 | ||
) | ||
} | ||
|
||
private var _startProgressAnimation: CAKeyframeAnimation { | ||
let frameCount = 60 | ||
var paths = [CGPath]() | ||
var times = [CGFloat]() | ||
for i in 1...frameCount { | ||
let animationProgress = 1/CGFloat(frameCount) * CGFloat(i) - 0.01 | ||
paths.append(self.p_arcPathWithProgress(animationProgress, clockwise: false).CGPath) | ||
times.append(CGFloat(i)*0.1) | ||
} | ||
let animation = CAKeyframeAnimation(keyPath: "path") | ||
animation.duration = _kstartAnimateDuration | ||
animation.values = paths | ||
return animation | ||
} | ||
|
||
private var _startRotateAnimation: CABasicAnimation { | ||
let animation = CABasicAnimation(keyPath: "transform.rotation.z") | ||
animation.fromValue = 0 | ||
animation.toValue = CGFloat(M_PI*2.0) | ||
animation.duration = _kstartAnimateDuration | ||
return animation | ||
} | ||
|
||
private var _recordingAnimation: CAKeyframeAnimation { | ||
let frameCount = 60 | ||
var paths = [CGPath]() | ||
for i in 1...frameCount { | ||
let animationProgress = 1/CGFloat(frameCount) * CGFloat(i) | ||
paths.append(self.p_arcPathWithProgress(animationProgress).CGPath) | ||
} | ||
for i in 1...frameCount { | ||
let animationProgress = 1/CGFloat(frameCount) * CGFloat(i) - 0.01 | ||
paths.append(self.p_arcPathWithProgress(animationProgress, clockwise: false).CGPath) | ||
} | ||
let animation = CAKeyframeAnimation(keyPath: "path") | ||
animation.duration = 10 | ||
animation.values = paths | ||
animation.beginTime = CACurrentMediaTime() + _kstartAnimateDuration | ||
animation.repeatCount = Float.infinity | ||
animation.calculationMode = kCAAnimationDiscrete | ||
return animation | ||
} | ||
|
||
private var _recordingRotateAnimation: CABasicAnimation { | ||
let animation = CABasicAnimation(keyPath: "transform.rotation") | ||
animation.fromValue = 0 | ||
animation.toValue = CGFloat(M_PI*2.0) | ||
animation.duration = 5 | ||
animation.repeatCount = Float.infinity | ||
animation.beginTime = CACurrentMediaTime() + _kstartAnimateDuration | ||
return animation | ||
} | ||
|
||
|
||
/**************************************************************************/ | ||
// MARK: - initialize | ||
/**************************************************************************/ | ||
|
||
public convenience init(frame: CGRect, shutterType: ShutterType, buttonColor: UIColor) { | ||
self.init(frame: frame) | ||
self.shutterType = shutterType | ||
self.buttonColor = buttonColor | ||
} | ||
|
||
/**************************************************************************/ | ||
// MARK: - Override | ||
/**************************************************************************/ | ||
|
||
override public var highlighted: Bool { | ||
didSet { | ||
_circleLayer.opacity = highlighted ? 0.5 : 1.0 | ||
} | ||
} | ||
|
||
public override func layoutSubviews() { | ||
super.layoutSubviews() | ||
if _arcLayer.superlayer != layer { | ||
layer.addSublayer(_arcLayer) | ||
} | ||
if _progressLayer.superlayer != layer { | ||
layer.addSublayer(_progressLayer) | ||
} | ||
if _rotateLayer.superlayer != layer { | ||
layer.insertSublayer(_rotateLayer, atIndex: 0) | ||
} | ||
if _circleLayer.superlayer != layer { | ||
layer.addSublayer(_circleLayer) | ||
} | ||
} | ||
|
||
/**************************************************************************/ | ||
// MARK: - Method | ||
/**************************************************************************/ | ||
|
||
private func p_arcPathWithProgress(progress: CGFloat, clockwise: Bool = true) -> UIBezierPath { | ||
let diameter = 2*CGFloat(M_PI)*(self.bounds.width/2 - self._arcWidth/3) | ||
let startAngle = clockwise ? | ||
-CGFloat(M_PI_2) : | ||
-CGFloat(M_PI_2) + CGFloat(M_PI)*(540/diameter)/180 | ||
let endAngle = clockwise ? | ||
CGFloat(M_PI*2.0)*progress - CGFloat(M_PI_2) : | ||
CGFloat(M_PI*2.0)*progress - CGFloat(M_PI_2) + CGFloat(M_PI)*(540/diameter)/180 | ||
let path = UIBezierPath( | ||
arcCenter: CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds)), | ||
radius: self.bounds.width/2 - self._arcWidth/3, | ||
startAngle: startAngle, | ||
endAngle: endAngle, | ||
clockwise: clockwise | ||
) | ||
return path | ||
} | ||
|
||
} |
Oops, something went wrong.