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Updated EOP Docs for version: M2TWEOP-2.1.beta.34
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youneuoy committed Oct 17, 2022
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# Sphinx build info version 1
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29 changes: 16 additions & 13 deletions docs/BATTLE_RESULT_TUTORIAL.html
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<link rel="shortcut icon" href="_static/EOPIcon.png"/>
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Expand All @@ -52,6 +53,7 @@ <h3>Navigation</h3>
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<li class="toctree-l2 current"><a class="current reference internal" href="#">How to play hotseat battles online</a></li>
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<li class="toctree-l2"><a class="reference external" href="_static/Introduction_to_ImGui_v3.pdf#http://">Gui scripting basics by Erken, PDF file</a></li>
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Expand All @@ -61,16 +63,17 @@ <h3>Navigation</h3>

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Expand Down Expand Up @@ -105,10 +108,10 @@ <h3 class="donation">Donate/support</h3>
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<section id="how-to-play-hotseat-battles-online">
<h1>How to play hotseat battles online<a class="headerlink" href="#how-to-play-hotseat-battles-online" title="Permalink to this headline"></a></h1>
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Expand Down Expand Up @@ -220,25 +223,25 @@ <h3>FAQ<a class="headerlink" href="#faq" title="Permalink to this headline">¶</


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26 changes: 13 additions & 13 deletions docs/M2TWEOP.html
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<link rel="search" title="Search" href="search.html" />
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Expand Down Expand Up @@ -114,10 +114,10 @@ <h3 class="donation">Donate/support</h3>
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<h1>What is M2TW Engine Overhaul Project?<a class="headerlink" href="#what-is-m2tw-engine-overhaul-project" title="Permalink to this headline"></a></h1>
<p>M2TW Engine Overhaul Project is designed to expand the capabilities of the game <em>Medieval 2: Total War</em>.</p>
Expand Down Expand Up @@ -345,25 +345,25 @@ <h1>Version History<a class="headerlink" href="#version-history" title="Permalin


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182 changes: 182 additions & 0 deletions docs/M2TWEOP_LAUNCHER_SETTINGS.html
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<!DOCTYPE html>

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<p class="blurb">Designed to expand the capabilities of the game Medieval 2: Total War</p>




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<li class="toctree-l2"><a class="reference external" href="_static/Introduction_to_ImGui_v3.pdf#http://">Gui scripting basics by Erken, PDF file</a></li>
<li class="toctree-l2"><a class="reference external" href="_static/Introduction_to_ImGui_v3.odt#http://">Gui scripting basics by Erken, ODT file</a></li>
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<li>Previous: <a href="BATTLE_RESULT_TUTORIAL.html" title="previous chapter">How to play hotseat battles online</a></li>
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<section id="configuring-the-eop-launcher-and-settings">
<h1>Configuring the EOP launcher and settings<a class="headerlink" href="#configuring-the-eop-launcher-and-settings" title="Permalink to this headline"></a></h1>
<section id="configure-the-ui">
<h2>Configure the UI<a class="headerlink" href="#configure-the-ui" title="Permalink to this headline"></a></h2>
<section id="eopdata-uicfg-json">
<h3><code class="docutils literal notranslate"><span class="pre">eopData/uiCfg.json</span></code><a class="headerlink" href="#eopdata-uicfg-json" title="Permalink to this headline"></a></h3>
<div class="highlight-json notranslate"><div class="highlight"><pre><span></span>{
&quot;hideLauncher&quot;: false, // Hide the launcher completely and just load the mod directly
&quot;modCfgFile&quot;: &quot;&quot;, // The default config file to use (e.g TATW.cfg)
&quot;musicVolume&quot;: 15, // The volume level of the background music
&quot;playBackgroundMusic&quot;: false, // Whether music should play automatically when starting the launcher
&quot;useM2TWEOP&quot;: true, // Whether EOP should be enabled when running the mod
&quot;useVanillaCfg&quot;: true, // Don&#39;t read the modCfgFile but just read medieval2.preference.cfg
&quot;modTitle&quot;: &quot;Divide and Conquer: AGO&quot;, // Sets the title of the launcher window and the &quot;Run&quot; button
&quot;runButtonColor&quot;: &quot;123,40,145,185&quot;, // Color of the run button in this format (red(0-255), green(0-255), blue(0-255), alpha(0-255))
&quot;runButtonHoverColor&quot;: &quot;145,40,145,175&quot; // Hover/highlight color of the run button in this format (red(0-255), green(0-255), blue(0-255), alpha(0-255))
}
</pre></div>
</div>
</section>
</section>
<section id="configure-the-battles">
<h2>Configure the Battles<a class="headerlink" href="#configure-the-battles" title="Permalink to this headline"></a></h2>
<section id="eopbattles-battlescfg-json">
<h3><code class="docutils literal notranslate"><span class="pre">eopBattles/battlesCfg.json</span></code><a class="headerlink" href="#eopbattles-battlescfg-json" title="Permalink to this headline"></a></h3>
<div class="highlight-json notranslate"><div class="highlight"><pre><span></span>{
&quot;enableAutoGeneration&quot;: false, // Whether we should automatically generate the details of a battle to play online when we load into a battle
&quot;enableResultsTransfer&quot;: false // Whether we should automatically prompt the player to transfer the results of a battle to the campaign map
}
</pre></div>
</div>
</section>
</section>
<section id="configure-the-game">
<h2>Configure the Game<a class="headerlink" href="#configure-the-game" title="Permalink to this headline"></a></h2>
<section id="eopdata-gamecfg-json">
<h3><code class="docutils literal notranslate"><span class="pre">eopData/gameCfg.json</span></code><a class="headerlink" href="#eopdata-gamecfg-json" title="Permalink to this headline"></a></h3>
<div class="highlight-json notranslate"><div class="highlight"><pre><span></span>{
&quot;isBlockLaunchWithoutEop&quot;: false // Should we stop the mod running if EOP is not enabled
}
</pre></div>
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