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Release: M2TWEOP-3.1.2
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FynnTW committed Mar 30, 2024
1 parent 8146fa1 commit a54f2d3
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2 changes: 1 addition & 1 deletion M2TWEOP Code/M2TWEOP Common/m2tweopConstData.h
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#pragma once
namespace eopConstData
{
const char eopVersionName[] = "M2TWEOP-3.1.1";
const char eopVersionName[] = "M2TWEOP-3.1.2";
}
14 changes: 7 additions & 7 deletions documentationGenerator/releaseInfo/releaseDescription.md
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## **Release Notes**

### **Launcher**
- Fix setting of faction name in Discord Rich Presence
<!-- ### **Launcher** -->

### **Library**
- Updated DXVK library to the latest version [2.3.1](https://github.com/doitsujin/dxvk/releases/tag/v2.3.1)
- Includes a fix for the black screen issue during loading screens in windowed mode

<!--### **Library** -->

### **Lua Plugin**
- Fixed `M2TWEOP.restartLua()` crashing the game. It is now bound to `CTRL+SHIFT+R` by default. You can rebind this to something else if you prefer.
- Add setCharacterNameFaction to factionStruct, allowing you to change which faction a faction draws it's names from for a specific agent type.
- Added getTileCharacterCount and getTileCharacterAtIndex, as there are instances where there is no other way to get every character on a tile (for example in postBattle event auxiliary characters that are part of a settlement's garrison army)

<!-- ### **ImGUI** -->
### **ImGUI**
- Fixes FontAtlas extra parameters not being optional

<!-- ### **Documentation** -->

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