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Release: M2TWEOP
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FynnTW authored Mar 12, 2023
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[![Discord Link](https://img.shields.io/discord/713369537948549191?color=red&label=Discord&style=for-the-badge)](https://discord.gg/Epqjm8u2WK)
[![Build Status](https://img.shields.io/github/v/release/youneuoy/M2TWEOP-library?label=Download&style=for-the-badge)](#download)

## **Release Notes**
;## **Release Notes**

### **Launcher**
;### **Launcher**

### **Library**
;### **Library**

### **Lua Plugin**
- new config variable - terminateAtLuaException. Set to 1 if you want the game to crash on an error in your script (Lua exception). You will still receive a message detailing the error, but closing it will also close the game. - *youneuoy*
- Added ability to add new character strategy models and switch models at any time. - *Fynn*
- You can fire any script command from the game now in lua - *Fynn and Jojo00182*
- The changers for the localized names for settlement, faction, region, rebels are now struct fields that support getting and setting, the change functions are deprecated. - *Fynn*
- Expanded the battle related structs a lot including ability to tell who won a battle - *Fynn*
- Added function to fire historic events with
custom text and body via lua. - *Fynn*
- New event onGeneralDevastatesTile - *Fynn*

### **ImGUI**
;### **ImGUI**

### **Documentation**
;### **Documentation**

### **Bugfixes**
;### **Bugfixes**

### **Links**
* [EOP Documentation](https://youneuoy.github.io/M2TWEOP-library/)
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