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M2TWEOP-2.2.3

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@github-actions github-actions released this 12 Aug 19:43
· 534 commits to master since this release

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ko-fi
Discord Link
Build Status

Release Notes

Launcher

  • The launcher should no longer throw an error if Discord isn't open/installed - Medik

Library

  • Added error handling around loading of FBX models to aid in debugging - Medik
  • objects.addCharacterCas() now uses a scale of 0.7 instead of 1.0 by default. Most mods seem to use 0.7 and the default of 1 was causing oversized .cas models. If passing in the scale is important you, please let us know and we can take a look. - Medik

Lua Plugin

  • Added new function M2TWEOP.getTileVisibility(faction, xCoord, yCoord). Allows you to check if a faction has seen a tile, similar to onTileSeen() - Medik
  • Added new function stackStruct.sortStack(sortType). Allows the sorting of units in a stack (Player and AI) based on a variety of options (EDU Type, Experience, Number of Soldiers, etc.) - Medik
EOP_-_Automatic_Unit_Sorting_In_A_Stack.mp4

Lua Plugin

  • New function M2TWEOP.getBattleCamCoords(). Allows movement of the camera along the X, Y and Z axis beyond the default, max range - Medik

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Documentation

  • Added a new 'Copy to clipboard button' above code snippets - Medik
  • Added a customized version of Prism.js to manage the syntax highlighting of code snippets - Medik

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