M2TWEOP-2.2.3
github-actions
released this
12 Aug 19:43
·
534 commits
to master
since this release
Release Notes
Launcher
- The launcher should no longer throw an error if Discord isn't open/installed - Medik
Library
- Added error handling around loading of FBX models to aid in debugging - Medik
objects.addCharacterCas()
now uses a scale of 0.7 instead of 1.0 by default. Most mods seem to use 0.7 and the default of 1 was causing oversized .cas models. If passing in the scale is important you, please let us know and we can take a look. - Medik
Lua Plugin
- Added new function
M2TWEOP.getTileVisibility(faction, xCoord, yCoord)
. Allows you to check if a faction has seen a tile, similar to onTileSeen() - Medik - Added new function
stackStruct.sortStack(sortType)
. Allows the sorting of units in a stack (Player and AI) based on a variety of options (EDU Type, Experience, Number of Soldiers, etc.) - Medik
EOP_-_Automatic_Unit_Sorting_In_A_Stack.mp4
Lua Plugin
- New function
M2TWEOP.getBattleCamCoords()
. Allows movement of the camera along the X, Y and Z axis beyond the default, max range - Medik
Documentation
- Added a new 'Copy to clipboard button' above code snippets - Medik
- Added a customized version of Prism.js to manage the syntax highlighting of code snippets - Medik
Links
- Website
- FAQ
- Lua Documentation
- ImGUI Documentation
- Discord
- Installation Video
- M2TWEOP Tutorials
- M2TWEOP Features