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M2TWEOP-3.2.0

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@github-actions github-actions released this 12 Apr 06:20
· 298 commits to master since this release

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ko-fi
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Release Notes

Library

  • Rewrote and improved moveToTile, siegeSettlement, attackCharacter (Fynn)
  • Fixed some more potential crashes with EOP unit recruitment due to reports provided to me, thanks to perry123 (Fynn)

Lua Plugin

  • Added settlementInfoScroll struct. Allows you to set colours of some elements (Medik)

  • Added spawnArmy, works similar to game spawn_army command allowing you to spawn admirals, respawn off-map characters and use random_name (Fynn)

  • Added siegeFort, works pretty much the same way as siegeSettlement but for forts (Fynn)

  • Added getFaction, getSettlement and getRegionByName which use internal hash tables for instant retrieval of the selected types by their names. (Fynn)

  • Added onUnloadCampaign event so you can for example detect when a user quits back to main menu from the campaign. (Fynn)

  • Expanded eduEntry struct with many new fields like getting the animation names, checking if unit has an attribute and getting the mount/projectile the entry uses (Fynn)

  • Incompatibility: siegeSettlement now takes 3 arguments, third one being a boolean isAttack which does the same as the game's siege_settlement command maintain|attack option. (Fynn)

Documentation

  • Some more fixes and missing fields added (Fynn)

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