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Added back the useful comment about moving the physics callbacks
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somewhere sensible
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hhyyrylainen committed Feb 15, 2019
1 parent 87dad48 commit 7ac0967
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4 changes: 4 additions & 0 deletions scripts/microbe_stage/setup.as
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Expand Up @@ -269,6 +269,10 @@ void onReturnFromEditor(CellStageWorld@ world)

}

//
// TODO: also put these physics callback somewhere more sensible (maybe physics_callbacks.as?)
//

void cellHitFloatingOrganelle(GameWorld@ world, ObjectID firstEntity, ObjectID secondEntity)
{
// Determine which is the organelle
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