forked from Revolutionary-Games/Thrive
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixes Revolutionary-Games#32 The res directory has been removed. The directories res/scripts and res/ogre_cfg have been moved up into the root directory. CMake now offers an option to set the asset directory and throws an error if it doesn't exist or is empty. Asset creators can now put their files in the "testing" subdirectory of an installation to override any other resource files. Move scripts up one directory Remove binary assets from git Add "testing" resource directory The content of this directory overrides all other resource directories. Move res/ogre_cfg to ./ogre_cfg Let's get rid of that res directory Remove unused music file Will be added to the asset repository later Remove res directory The Blender files have been moved to the asset repository Fix SVN URL in CMake warning Add username / password hint to CMake asset warning Promote CMake asset warning to an error In theory, users could build Thrive without assets, but it wouldn't do them any good because there's no way they could execute it. Better README.md Add simple explanation for Subversion art asset Add dependency list for Linux developers Attempt to fix links Write out ftp link since GitHub seems to filter them
- Loading branch information
Showing
61 changed files
with
97 additions
and
15,925 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,2 +1,57 @@ | ||
Thrive | ||
====== | ||
====== | ||
|
||
This is the code repository for Thrive. For more information, visit | ||
http://www.revolutionarygames.com. | ||
|
||
|
||
Getting Involved | ||
---------------- | ||
Depending on what you want to contribute, you need to take different steps | ||
to get your development environment set up. | ||
|
||
### Script Authors | ||
If you only want to modify the Lua scripts, you can just download a | ||
precompiled package from our build server at ftp://91.250.119.121/jenkins. | ||
After unpacking, you will find the scripts in the aptly named `scripts` | ||
subdirectory. | ||
|
||
Be sure to have a look at the [styleguide][styleguide], | ||
both for guidelines on code formatting and git usage. | ||
|
||
### C++ Programmers | ||
To compile Thrive yourself, you will not only need to clone this git | ||
repository, but also the Subversion [asset repository][asset_repository], | ||
username and password both "anonymous". The best place to put the assets | ||
is in your code repository's `assets` subdirectory. If, for whatever | ||
reason, you want to check it out to another place, you will have to modify | ||
the `ASSET_DIRECTORY` variable in the CMake setup. Offloading art assets | ||
into Subversion was necessary due to size constraints for GitHub repositories. | ||
|
||
Windows developers should follow the procedure outlined in the [mingw setup | ||
guide](). | ||
|
||
For the time being, Linux developers will have to manually set up their build | ||
environment. The dependencies at the time of this writing are | ||
|
||
* gcc 4.7 or newer | ||
* boost 1.52 | ||
* Ogre 1.8 | ||
* Bullet 2.81 | ||
* OpenAL Soft 1.15.1 | ||
|
||
Be sure to have a look at the [styleguide][styleguide], | ||
both for guidelines on code formatting and git usage. | ||
|
||
### Modellers and Sound Engineers | ||
To work on the art assets, you can download a precompiled package from our | ||
build server at ftp://91.250.119.121/jenkins. After unpacking, create a | ||
subdirectory `testing` and place your assets in there. If they are used | ||
anywhere in the game, they will be picked up by Thrive. | ||
|
||
More detailed instructions for contributing art assets will follow soon. | ||
|
||
|
||
[asset_repository]: http://91.250.119.121/scm/svn/thrive_assets/trunk "Asset Repository" | ||
[mingw]: http://www.github.com/Revolutionary-Games/Thrive/blob/master/mingw_setup/readme.txt "MinGW setup guide" | ||
[styleguide]: http://www.github.com/Revolutionary-Games/Thrive/blob/master/doc/style_guide.dox "Styleguide" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file was deleted.
Oops, something went wrong.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file was deleted.
Oops, something went wrong.
Binary file not shown.
This file was deleted.
Oops, something went wrong.
Oops, something went wrong.