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Thrive chunk improvements and GUI changes (Revolutionary-Games#779)
* Added sapwned in chunks of detritus to abyss, seafloor and mesopelagic * Added some new properties for chunks (damages, and deleteOnTouch (for bubbles and toxins)) * renamed the iron material and everything associated with it to engulfableMaterial so that it makes more sense * added damage on touch component and such * ice chunks now damage you properly added stuff so we can have several chunks that damage you , going to move toxins to the new system next * reduced damage ice chunks do, Rolled floating toxins into new chunk system, added marine snow in the hydrothermal vent, toxins are more prevalent in the cave biome, and iron is more common in the cave biome. * Flagell no longer automatically turn off until you actually legitimately have no energy left * fixed typo * Made some more changes to make things make more sense, theres still cases wher eyou are generating just enouh atp every millisecond to stay alive but shouldnt that be allowed? * flagella now cost 7.1 ATP per second * osmoregulation now happens before movement and ATP damage * Added nicks new tooltips and cleane dup his tooltip code aswell, anf fixed a few bugs with it * fixed some minor issues * fixed clang issues
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