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did a massive amount of rebalancing
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Added new bathylpelagic biome, it has greenish light, slightly mor elight then the abyss, less free floating toxins, less free floating iron, a temperature of 4 degrees celsious and much more common marine snow

Changed lighting in bathy biome to be better, fixed nitrogenase offset in editor.

Fixed innacuracy in tooltip

You now need to survive 20 generations to win with 500 population, also fixed bug that prevented players from not being able to win after winning and starting a new game

Changed AI oxytoxy proteins into oxytoxisome, and changed the process it uses, and allowed players to add it in the editor

Added information on the other process it does

AI eukaryotic cells can now use oxytoxisomes, and reduced cost of cytoplasm from 30 to 22, which means two of them costs 44 , so they mesh better with your other options

added new model for toxin vacuole
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Untrustedlife authored and hhyyrylainen committed May 9, 2019
1 parent 686e085 commit ddbd0e5
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Showing 10 changed files with 375 additions and 103 deletions.
47 changes: 46 additions & 1 deletion materials/background.material
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ material Background_Vent
}
}

material Background_Bathypalagic
material Background_Abyssopelagic
{
technique
{
Expand Down Expand Up @@ -130,6 +130,51 @@ material Background_Bathypalagic
}
}
}

material Background_Bathypalagic
{
technique
{
pass
{
// scene_blend alpha_blend
depth_write off
depth_check off

vertex_program_ref Background_VS
{
}
fragment_program_ref Background_PS
{
}
texture_unit 0
{
filtering none
tex_coord_set 0
texture background/Thrive_bathy0.png 2d gamma
}
texture_unit 1
{
filtering none
tex_coord_set 1
texture background/Thrive_bathy1.png 2d gamma
}
texture_unit 2
{
filtering none
tex_coord_set 2
texture background/Thrive_bathy2.png 2d gamma
}
texture_unit 3
{
filtering none
tex_coord_set 3
texture background/Thrive_bathy3.png 2d gamma
}
}
}
}

material Background_Tidepool
{
technique
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36 changes: 36 additions & 0 deletions materials/oxytoxy_gland.material
Original file line number Diff line number Diff line change
@@ -0,0 +1,36 @@
material oxytoxy_gland
{
receive_shadows on

technique
{
pass oxytoxy_gland
{
// lighting off

scene_blend alpha_blend
depth_write on
point_sprites on

vertex_program_ref Organelle_VS
{
param_named_auto worldViewProj worldviewproj_matrix
param_named_auto time time_0_2pi 20
param_named size float 0.05
param_named maxRot float 15
}
fragment_program_ref Organelle_PS
{
param_named tex int 0
param_named_auto organelleColour custom 1
}

texture_unit
{
texture oxytoxy_gland.png gamma
alpha_op_ex modulate src_manual src_texture .7
colour_op_ex modulate src_manual src_texture 1.0 1.0 1.0
}
}
}
}
13 changes: 13 additions & 0 deletions scripts/SimulationParameters/MicrobeStage/BioProcesses.json
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,19 @@
"oxytoxy": 5.0
}
},

"bacterial_oxytoxySynthesis": {
"name": "Bacterial Oxytoxy Synthesis",

"inputs": {
"oxygen": 0.21,
"atp": 5.0
},

"outputs": {
"oxytoxy": 0.5
}
},

"chemoSynthesis": {
"name": "Chemo Synthesis",
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