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Added new bathylpelagic biome, it has greenish light, slightly mor elight then the abyss, less free floating toxins, less free floating iron, a temperature of 4 degrees celsious and much more common marine snow Changed lighting in bathy biome to be better, fixed nitrogenase offset in editor. Fixed innacuracy in tooltip You now need to survive 20 generations to win with 500 population, also fixed bug that prevented players from not being able to win after winning and starting a new game Changed AI oxytoxy proteins into oxytoxisome, and changed the process it uses, and allowed players to add it in the editor Added information on the other process it does AI eukaryotic cells can now use oxytoxisomes, and reduced cost of cytoplasm from 30 to 22, which means two of them costs 44 , so they mesh better with your other options added new model for toxin vacuole
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Original file line number | Diff line number | Diff line change |
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material oxytoxy_gland | ||
{ | ||
receive_shadows on | ||
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technique | ||
{ | ||
pass oxytoxy_gland | ||
{ | ||
// lighting off | ||
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scene_blend alpha_blend | ||
depth_write on | ||
point_sprites on | ||
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vertex_program_ref Organelle_VS | ||
{ | ||
param_named_auto worldViewProj worldviewproj_matrix | ||
param_named_auto time time_0_2pi 20 | ||
param_named size float 0.05 | ||
param_named maxRot float 15 | ||
} | ||
fragment_program_ref Organelle_PS | ||
{ | ||
param_named tex int 0 | ||
param_named_auto organelleColour custom 1 | ||
} | ||
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texture_unit | ||
{ | ||
texture oxytoxy_gland.png gamma | ||
alpha_op_ex modulate src_manual src_texture .7 | ||
colour_op_ex modulate src_manual src_texture 1.0 1.0 1.0 | ||
} | ||
} | ||
} | ||
} |
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