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Fluid system part 1 (Revolutionary-Games#783)
* creating a fluid system * improving velocity fields and reoving debug code * I forgot that bit of code * Adding a todo (quality commit i know) * Adding fluid forces to the system * Adding components to iron and cells And making sure the rigid body actually exists * adding the component to the cell chunks * updating to the new master branch * cleaning the code a bit * Commenting out the physics pushing * Why was there a tab here!? * clangformat plz * adding component_types.h to CMakeLists.txt * doing untrustedlife's suggestions * Currents are now sensible. increased mass of many chunks in biomes.as
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