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更新NSDanmaku和FFmpegInteropX
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ywmoyue committed Jan 4, 2024
1 parent 56056dc commit 4b8c5bb
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions src/BiliLite.UWP/BiliLite.UWP.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -1161,7 +1161,7 @@
<Version>1.0.2</Version>
</PackageReference>
<PackageReference Include="FFmpegInteropX">
<Version>1.0.0</Version>
<Version>1.0.1</Version>
</PackageReference>
<PackageReference Include="FFmpegInteropX.FFmpegUWP">
<Version>5.0.0</Version>
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<Version>5.3.2</Version>
</PackageReference>
<PackageReference Include="NSDanmaku">
<Version>2.0.3</Version>
<Version>2.2.0</Version>
</PackageReference>
<PackageReference Include="OpenCCNET">
<Version>1.0.2</Version>
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<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

3 comments on commit 4b8c5bb

@GD-Slime
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FFmpegInteropX 升级到1.0.1后,直播终止时会导致整个软件直接崩溃。 使用调试模式检查,会发现在LiveHlsPlayer.csm_fFmpegMediaSource.Dispose();处发生了未经处理的异常,原因是AccessViolationException @ywmoyue

@GD-Slime
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NSDanmaku 升级到2.2.0后,似乎弹幕描边也失效了
image

@ywmoyue
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@ywmoyue ywmoyue commented on 4b8c5bb Jan 5, 2024

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@GD-Slime 好的,我看看

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