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week2.md
z22756392z edited this page Nov 25, 2021
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CHIP Not16 {
IN in[16];
OUT out[16];
PARTS:
Not(in=in[15], out=out[15]);
Not(in=in[14], out=out[14]);
Not(in=in[13], out=out[13]);
Not(in=in[12], out=out[12]);
Not(in=in[11], out=out[11]);
Not(in=in[10], out=out[10]);
Not(in=in[9], out=out[9]);
Not(in=in[8], out=out[8]);
Not(in=in[7], out=out[7]);
Not(in=in[6], out=out[6]);
Not(in=in[5], out=out[5]);
Not(in=in[4], out=out[4]);
Not(in=in[3], out=out[3]);
Not(in=in[2], out=out[2]);
Not(in=in[1], out=out[1]);
Not(in=in[0], out=out[0]);
}
CHIP And16 {
IN a[16], b[16];
OUT out[16];
PARTS:
// Put your code here:
And(a = a[0], b = b[0], out = out[0]);
And(a = a[1], b = b[1], out = out[1]);
And(a = a[2], b = b[2], out = out[2]);
And(a = a[3], b = b[3], out = out[3]);
And(a = a[4], b = b[4], out = out[4]);
And(a = a[5], b = b[5], out = out[5]);
And(a = a[6], b = b[6], out = out[6]);
And(a = a[7], b = b[7], out = out[7]);
And(a = a[8], b = b[8], out = out[8]);
And(a = a[9], b = b[9], out = out[9]);
And(a = a[10], b = b[10], out = out[10]);
And(a = a[11], b = b[11], out = out[11]);
And(a = a[12], b = b[12], out = out[12]);
And(a = a[13], b = b[13], out = out[13]);
And(a = a[14], b = b[14], out = out[14]);
And(a = a[15], b = b[15], out = out[15]);
}
CHIP Or16 {
IN a[16], b[16];
OUT out[16];
PARTS:
// Put your code here:
Or(a = a[0], b = b[0], out = out[0]);
Or(a = a[1], b = b[1], out = out[1]);
Or(a = a[2], b = b[2], out = out[2]);
Or(a = a[3], b = b[3], out = out[3]);
Or(a = a[4], b = b[4], out = out[4]);
Or(a = a[5], b = b[5], out = out[5]);
Or(a = a[6], b = b[6], out = out[6]);
Or(a = a[7], b = b[7], out = out[7]);
Or(a = a[8], b = b[8], out = out[8]);
Or(a = a[9], b = b[9], out = out[9]);
Or(a = a[10], b = b[10], out = out[10]);
Or(a = a[11], b = b[11], out = out[11]);
Or(a = a[12], b = b[12], out = out[12]);
Or(a = a[13], b = b[13], out = out[13]);
Or(a = a[14], b = b[14], out = out[14]);
Or(a = a[15], b = b[15], out = out[15]);
}
CHIP Mux16 {
IN a[16], b[16], sel;
OUT out[16];
PARTS:
// Put your code here:
Mux(a = a[0], b = b[0], sel = sel, out = out[0]);
Mux(a = a[1], b = b[1], sel = sel, out = out[1]);
Mux(a = a[2], b = b[2], sel = sel, out = out[2]);
Mux(a = a[3], b = b[3], sel = sel, out = out[3]);
Mux(a = a[4], b = b[4], sel = sel, out = out[4]);
Mux(a = a[5], b = b[5], sel = sel, out = out[5]);
Mux(a = a[6], b = b[6], sel = sel, out = out[6]);
Mux(a = a[7], b = b[7], sel = sel, out = out[7]);
Mux(a = a[8], b = b[8], sel = sel, out = out[8]);
Mux(a = a[9], b = b[9], sel = sel, out = out[9]);
Mux(a = a[10], b = b[10], sel = sel, out = out[10]);
Mux(a = a[11], b = b[11], sel = sel, out = out[11]);
Mux(a = a[12], b = b[12], sel = sel, out = out[12]);
Mux(a = a[13], b = b[13], sel = sel, out = out[13]);
Mux(a = a[14], b = b[14], sel = sel, out = out[14]);
Mux(a = a[15], b = b[15], sel = sel, out = out[15]);
}
CHIP Or8Way {
IN in[8];
OUT out;
PARTS:
// Put your code here:
Or(a = in[0], b = in[1], out = aOrb);
Or(a = in[2], b = in[3], out = cOrd);
Or(a = in[4], b = in[5], out = eOrf);
Or(a = in[6], b = in[7], out = gOrh);
Or(a = aOrb, b = cOrd, out = aOrbOrcOrd);
Or(a = eOrf, b = aOrbOrcOrd, out = aOrbOrcOrdOreOrf);
Or(a = gOrh, b = aOrbOrcOrdOreOrf, out = out);
}
CHIP Mux4Way16 {
IN a[16], b[16], c[16], d[16], sel[2];
OUT out[16];
PARTS:
// Put your code here:
Mux16(a = a, b = b, sel = sel[0], out = abMux16);
Mux16(a = c, b = d, sel = sel[0], out = cdMux16);
Mux16(a = abMux16, b= cdMux16, sel = sel[1], out = out);
}
CHIP Mux8Way16 {
IN a[16], b[16], c[16], d[16],
e[16], f[16], g[16], h[16],
sel[3];
OUT out[16];
PARTS:
// Put your code here:
Mux4Way16(a = a, b = b, c = c, d = d, sel = sel[0..1], out = aTodMux4Way16);
Mux4Way16(a = e, b = f, c = g, d = h, sel = sel[0..1], out = eTohMux4Way16);
Mux16(a = aTodMux4Way16 , b =eTohMux4Way16 , sel = sel[2], out = out);
}
CHIP DMux4Way {
IN in, sel[2];
OUT a, b, c, d;
PARTS:
// Put your code here:
Not(in = sel[1], out = notY);
Not(in = sel[0], out = notZ);
And(a = in ,b = notY, out = xNoty);
And(a = xNoty, b = notZ, out = a);
And(a = xNoty, b = sel[0], out = b);
And(a = in ,b = sel[1], out = xAndy);
And(a = xAndy, b = notZ, out = c);
And(a = xAndy , b = sel[0], out = d);
}
CHIP DMux8Way {
IN in, sel[3];
OUT a, b, c, d, e, f, g, h;
PARTS:
// Put your code here:
Not(in = sel[2], out = notX);
Not(in = sel[1], out = notY);
Not(in = sel[0], out = notZ);
And(a = in, b = sel[2], out = wx);
And(a = sel[1], b = sel[0], out = yz);
And(a = notY , b = notZ, out = notYAndnotZ);
And(a = notX , b = in, out = wnotX);
And(a = notY , b = sel[0], out = notYAndz);
And(a = notZ , b = sel[1], out = yAndnotZ);
And(a = wnotX , b = notYAndnotZ, out = a);
And(a = wnotX , b = notYAndz, out = b);
And(a = wnotX , b = yAndnotZ, out = c);
And(a = wnotX , b = yz, out = d);
And(a = wx, b = notYAndnotZ, out = e);
And(a = wx, b = notYAndz, out = f);
And(a = wx, b = yAndnotZ, out = g);
And(a = wx, b = yz, out = h);
}