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Improve functionality of boards
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zbyju committed Oct 13, 2024
1 parent aad871b commit 353659a
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11 changes: 11 additions & 0 deletions src/main/scala/model/board/BoardOfColor.scala
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,17 @@ case class BoardOfColor(
board.get(pos)
}

def getPieceTypeAt(pos: Coords): PieceType =
getPieceTypeAt(BitPosition.fromCoords(pos))
def getPieceTypeAt(pos: BitPosition): PieceType = {
if pawns.get(pos) then PieceType.Pawn
else if rooks.get(pos) then PieceType.Rook
else if knights.get(pos) then PieceType.Knight
else if bishops.get(pos) then PieceType.Bishop
else if queens.get(pos) then PieceType.Queen
else if kings.get(pos) then PieceType.King
else PieceType.Empty
}
override def getPositions: Seq[Coords] =
allPieces.board.positionsOfSetBits().map(_.toCoords())

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37 changes: 36 additions & 1 deletion src/main/scala/model/board/ChessBoard.scala
Original file line number Diff line number Diff line change
@@ -1,14 +1,49 @@
package model.board

import model.Color
import model.board.pieces.Pawn
import model.board.pieces.Knight
import model.board.pieces.Bishop
import model.board.pieces.Rook
import model.board.pieces.Queen
import model.board.pieces.King

class ChessBoard(val board: Board, val state: BoardState) {
def theoreticalMoves: Seq[Move] = ???
// Board that is currently playing a move
def playingBoard = state.turn match {
case Color.White => board.white
case Color.Black => board.black
}

// Board that is waiting for the opponent to move
def waitingBoard = state.turn match {
case Color.White => board.white
case Color.Black => board.black
}

def theoreticalMoves(coords: Coords): BitBoard = {
val piece = playingBoard.getPieceTypeAt(coords)

piece match {
case model.PieceType.Pawn => Pawn.theoreticalMoves(coords, state.turn)
case model.PieceType.Knight => Knight.theoreticalMoves(coords, state.turn)
case model.PieceType.Bishop => Bishop.theoreticalMoves(coords, state.turn)
case model.PieceType.Rook => Rook.theoreticalMoves(coords, state.turn)
case model.PieceType.Queen => Queen.theoreticalMoves(coords, state.turn)
case model.PieceType.King => King.theoreticalMoves(coords, state.turn)
case _ => BitBoard.empty
}
}
}

object ChessBoard {
def empty = new ChessBoard(
Board.empty,
BoardState.empty
)

def initial = new ChessBoard(
Board.initial,
BoardState.empty
)
}

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