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Merge pull request #50 from zer0Kerbal/0.3.2.0
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# Version 0.3.2.0 (2016-03-29) - KSP 1.1 Hotfix
* Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now.
* Moved MM configs to "Patches" folder.
* updates #9
* closes #16
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zer0Kerbal authored Jan 20, 2022
2 parents 65fa655 + 84b643b commit 401346a
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Showing 8 changed files with 173 additions and 36 deletions.
4 changes: 4 additions & 0 deletions LETech-CHANGELOG.txt
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@@ -1,4 +1,8 @@

0.3.2 (2016-03-29) - KSP 1.1 Hotfix
- Landing legs updated to not be 100% deadly. Suspension still doesn't work, legs are rigid for now.
- Moved MM configs to "Patches" folder.

0.3.1 (2016-01-11) - Tweaks.
- X3 lander can mass increased.
- Mass, fuel capacity, and cost increased for the "large" variant of the lander cargo bay.
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100 changes: 83 additions & 17 deletions LETech/Parts/LandingLegs/LETleg1.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -55,23 +55,89 @@ thermalMassModifier = 4.0 // the dang things are light, so 3200 kJ/tonne-K
explosionPotential = 0


MODULE
{

name = ModuleLandingLeg

animationName = deploy
wheelColliderName = wheelCollider
suspensionTransformName = piston
orientFootToGround = true
landingFootName = foot
// Axis is aligned forward instead of up
alignFootUp = true
suspensionUpperLimit = 1.9
impactTolerance = 5500
suspensionSpring = 30
suspensionDamper = 5
}
tags = litho ground land leg support
MODULE
{
name = ModuleWheelBase

wheelColliderTransformName = wheelCollider

// setting this to true will override the radius and center parameters
FitWheelColliderToMesh = False
radius = 0.6
center = 0,0,0
mass = 1

TooltipTitle = Landing Leg
TooltipPrimaryField =

groundHeightOffset = 3.6
}
MODULE
{
name = ModuleWheelSuspension
baseModuleIndex = 0
suspensionTransformName = piston

suspensionDistance = 3.6
suspensionOffset = -3.6

targetPosition = 1.0
springRatio = 25
damperRatio = 5.0
boostRatio = 0.6
}
MODULE
{
name = ModuleWheelDeployment
baseModuleIndex = 0

animationTrfName = LETleg1
animationStateName = deploy
deployedPosition = 1
deployTargetTransformName = deployTgt

TsubSys = 0.83
}
MODULE
{
name = ModuleWheelLock
maxTorque = 500
}
MODULE
{
name = ModuleWheelBogey
baseModuleIndex = 0

bogeyTransformName = foot
deployModuleIndex = 2

maxPitch = 80
minPitch = -80
restPitch = -15
pitchResponse = 100

bogeyAxis = 1, 0, 0
bogeyUpAxis = 0, 0, -1
}

//MODULE
//{
//
// name = ModuleLandingLeg
//
// animationName = deploy
// wheelColliderName = wheelCollider
// suspensionTransformName = piston
// orientFootToGround = true
// landingFootName = foot
// // Axis is aligned forward instead of up
// alignFootUp = true
// suspensionUpperLimit = 1.9
// impactTolerance = 5500
// suspensionSpring = 30
// suspensionDamper = 5
//}

MODULE
{
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Binary file modified LETech/Parts/LandingLegs/LETleg1.mu
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101 changes: 84 additions & 17 deletions LETech/Parts/LandingLegs/LETleg2.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -54,29 +54,96 @@ thermalMassModifier = 4.0 // the dang things are light, so 3200 kJ/tonne-K

explosionPotential = 0

tags = litho ground land leg support
MODULE
{
name = ModuleWheelBase

wheelColliderTransformName = wheelCollider

// setting this to true will override the radius and center parameters
FitWheelColliderToMesh = False
radius = 0.6
center = 0,0,0
mass = 1

TooltipTitle = Landing Leg
TooltipPrimaryField =

groundHeightOffset = 1.0
}
MODULE
{
name = ModuleWheelSuspension
baseModuleIndex = 0
suspensionTransformName = piston

suspensionDistance = 1.6
suspensionOffset = -1.6

targetPosition = 1.0
springRatio = 25
damperRatio = 5.0
boostRatio = 0.6
}
MODULE
{
name = ModuleWheelDeployment
baseModuleIndex = 0

animationTrfName = LETleg2
animationStateName = deploy
deployedPosition = 1
deployTargetTransformName = deployTgt

TsubSys = 0.83
}
MODULE
{
name = ModuleWheelLock
maxTorque = 500
}
MODULE
{
name = ModuleWheelBogey
baseModuleIndex = 0

bogeyTransformName = foot
deployModuleIndex = 2

maxPitch = 80
minPitch = -80
restPitch = -15
pitchResponse = 100

bogeyAxis = 1, 0, 0
bogeyUpAxis = 0, 0, -1
}


MODULE
{
name = FlagDecal
textureQuadName = flagDecal
}

MODULE
{

name = ModuleLandingLeg

animationName = deploy
wheelColliderName = wheelCollider
suspensionTransformName = piston
orientFootToGround = true
landingFootName = foot
// Axis is aligned forward instead of up
alignFootUp = true
suspensionUpperLimit = 1.9
impactTolerance = 3000
suspensionSpring = 20
suspensionDamper = 4
}
//MODULE
//{
//
// name = ModuleLandingLeg
//
// animationName = deploy
// wheelColliderName = wheelCollider
// suspensionTransformName = piston
// orientFootToGround = true
// landingFootName = foot
// // Axis is aligned forward instead of up
// alignFootUp = true
// suspensionUpperLimit = 1.9
// impactTolerance = 3000
// suspensionSpring = 20
// suspensionDamper = 4
//}

MODULE
{
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Binary file modified LETech/Parts/LandingLegs/LETleg2.mu
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File renamed without changes.
File renamed without changes.
4 changes: 2 additions & 2 deletions LithobrakeExplorationTechnologies.version
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Expand Up @@ -13,13 +13,13 @@
{
"MAJOR" : 0,
"MINOR" : 3,
"PATCH" : 1,
"PATCH" : 2,
"BUILD" : 0
},
"KSP_VERSION" :
{
"MAJOR" : 1,
"MINOR" : 7,
"MINOR" : 1,
"PATCH" : 1
},
"KSP_VERSION_MIN" :
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