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Richard Zhao
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May 10, 2017
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# Flow on the Go | ||
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<br> | ||
### {{ site.description }} | ||
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<a class="btn theme-base-0b" href="{{ site.baseurl }}/proposal">Proposal</a> | ||
Preliminary Results (Updated May 10) | ||
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<br> | ||
[Ashwin Sekar](mailto:[email protected]) (asekar) | ||
and [Richard Zhao](mailto:[email protected]) (richardz) | ||
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<a class="btn theme-base-0b" href="{{ site.baseurl }}/checkpoint">Checkpoint</a> | ||
![frames]({{ site.baseurl }}/public/img/temple_3.gif) | ||
![flow]({{ site.baseurl }}/public/img/flow.gif) | ||
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## Summary | ||
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We implement super-realtime (>30fps), high resolution optical flows on a mobile GPU platform. Fast | ||
optical flows allow a realtime video processing pipeline to use the flow in other algorithms such | ||
as object detection or image stabilization. | ||
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## Challenges | ||
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Image pyramids | ||
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Number of patches increases | ||
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Maintaining accuracy of the flow | ||
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Memory management | ||
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Optimizing to Jetson (which has a lackluster CPU) | ||
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## Preliminary Results | ||
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All results are from our code running on an NVIDIA Jetson TX2. | ||
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### Optical Flow (total) | ||
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Using a hybrid GPU-CPU implementation, we achieve an end-to-end latency of roughly 10ms. This | ||
is a speedup of roughly 10x. | ||
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### Image pyramid construction | ||
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90 ms => 3 ms (30x speedup) |
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