You can install it via npm:
npm install alloyfinger
render() {
return `
<div>
<div omi-finger ref="touchArea" onTap="handleTap" onSwipe="handleSwipe" >
Tap or Swipe Me!
</div>
</div>
`;
}
var af = new AlloyFinger(element, {
touchStart: function () { },
touchMove: function () { },
touchEnd: function () { },
touchCancel: function () { },
multipointStart: function () { },
multipointEnd: function () { },
tap: function () { },
doubleTap: function () { },
longTap: function () { },
singleTap: function () { },
rotate: function (evt) {
console.log(evt.angle);
},
pinch: function (evt) {
console.log(evt.zoom);
},
pressMove: function (evt) {
console.log(evt.deltaX);
console.log(evt.deltaY);
},
swipe: function (evt) {
console.log("swipe" + evt.direction);
}
});
/**
* this method can also add or remove the event handler
*/
var onTap = function() {};
af.on('tap', onTap);
af.on('touchStart', function() {});
af.off('tap', onTap);
/**
* this method can destroy the instance
*/
af = af.destroy();
import AlloyFinger from 'alloyfinger/dist/react/AlloyFinger';
// ...
render() {
return (
<AlloyFinger
onTap={this.onTap.bind(this)}
onMultipointStart={this.onMultipointStart.bind(this)}
onLongTap={this.onLongTap.bind(this)}
onSwipe={this.onSwipe.bind(this)}
onPinch={this.onPinch.bind(this)}
onRotate={this.onRotate.bind(this)}
onPressMove={this.onPressMove.bind(this)}
onMultipointEnd={this.onMultipointEnd.bind(this)}
onDoubleTap={this.onDoubleTap.bind(this)}>
<div className="test">the element that you want to bind event</div>
</AlloyFinger>
);
}
This content is released under the MIT License.