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Update FHV typos
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arkhamcards committed Oct 31, 2024
1 parent b7a5c35 commit 7a53919
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2 changes: 1 addition & 1 deletion campaigns/fhv/05_the_lost_sister.json
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Expand Up @@ -409,7 +409,7 @@
"id": "dark_locations_rule",
"type": "rule_reminder",
"title": "Dark Locations",
"text": "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a Dark location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>.",
"text": "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a [[Dark]] location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>.",
"bullets": [
{
"text": "During the evening, the moonlight is as bright as the sun. Unlike in other scenarios in this campaign, the Time Marker card has no mechanical effect during <i>The Lost Sister</i> scenario."
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2 changes: 1 addition & 1 deletion campaigns/fhv/08_the_twisted_hollow.json
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Expand Up @@ -222,7 +222,7 @@
{
"id": "no_hand_slot",
"bullet_type": "small",
"text": "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
"text": "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
},
{
"id": "set_aside_locations",
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2 changes: 1 addition & 1 deletion campaigns/fhv/09_dawn_of_the_second_day.json
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Expand Up @@ -350,7 +350,7 @@
{
"id": "remove_judith",
"bullet_type": "small",
"text": "Remove Judith Par from the game."
"text": "Remove Judith Park from the game."
},
{
"id": "set_aside_residents",
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2 changes: 1 addition & 1 deletion campaigns/fhv/10_the_second_evening.json
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Expand Up @@ -72,7 +72,7 @@
"text": "Update your Campaign Log.",
"bullets": [
{
"text": "In Leah Atwood’s Notes, record Leah is searching for Simeon."
"text": "In Leah Atwood’s Notes, record <i>Leah is searching for Simeon</i>."
},
{
"text": "Cross out Simeon Atwood’s name."
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2 changes: 1 addition & 1 deletion campaigns/fhv/11_the_longest_night.json
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Expand Up @@ -1538,7 +1538,7 @@
},
{
"id": "guilt_madness_weakness",
"text": "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic Madness weakness and add it to their deck.",
"text": "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic [[Madness]] weakness and add it to their deck.",
"effects": [
{
"type": "add_weakness",
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2 changes: 1 addition & 1 deletion campaigns/fhv/14_fate_of_the_vale.json
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Expand Up @@ -31,7 +31,7 @@
"steps": ["the_abyss_rule"]
},
{
"title": "The Cosmis Emissary",
"title": "The Cosmic Emissary",
"steps": ["the_cosmic_emissary_rule"]
},
{
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2 changes: 1 addition & 1 deletion campaigns/fhv/campaign.json
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Expand Up @@ -541,7 +541,7 @@
"achievements": [
{
"id": "apertif",
"title": "Apertif",
"title": "Aperitif",
"text": "Complete <i>The Feast of Hemlock Vale</i> campaign once on any difficulty.",
"type": "binary"
},
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2 changes: 1 addition & 1 deletion i18n/cs/campaigns/fhv/05_the_lost_sister.po
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Expand Up @@ -98,7 +98,7 @@ msgstr ""
msgid "Shuffle the remaining encounter cards to build the encounter deck"
msgstr ""

msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a Dark location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a [[Dark]] location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgstr ""

msgid "During the evening, the moonlight is as bright as the sun. Unlike in other scenarios in this campaign, the Time Marker card has no mechanical effect during <i>The Lost Sister</i> scenario."
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2 changes: 1 addition & 1 deletion i18n/cs/campaigns/fhv/08_the_twisted_hollow.po
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Expand Up @@ -61,7 +61,7 @@ msgstr ""
msgid "Find the Vale Lantern story asset <b>without</b> the [[Boon]] trait and put it into play under the control of an investigator, [[Lit]] side faceup. Remove the other Vale Lantern from the game."
msgstr ""

msgid "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
msgid "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
msgstr ""

msgid "Set the Twisted Hollow and Glimmering Meadow locations aside, out of play (both are the revealed side of a Western Woods location)."
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2 changes: 1 addition & 1 deletion i18n/cs/campaigns/fhv/09_dawn_of_the_second_day.po
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Expand Up @@ -71,7 +71,7 @@ msgstr ""
msgid "Put Judith Park into play at The Crossroads, asset side faceup."
msgstr ""

msgid "Remove Judith Par from the game."
msgid "Remove Judith Park from the game."
msgstr ""

msgid "Set each remaining card from the <i>Residents</i> encounter set aside, out of play."
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2 changes: 1 addition & 1 deletion i18n/cs/campaigns/fhv/10_the_second_evening.po
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Expand Up @@ -29,7 +29,7 @@ msgstr ""
msgid "A sturdy figure cuts through the crowd. “Has anyone seen Simeon?” Leah Atwood asks in a trembling voice. She looks at the assembly with wide, searching eyes. “Please. Simeon. Now’s not the time for pranks,” she addresses her son, but to no response. The air in the room swirls thickly. “Enough,” Mother Rachel shoos her sister away. Oily patterns dance in the light as you feel a now-familiar light-headedness."
msgstr ""

msgid "In Leah Atwood’s Notes, record Leah is searching for Simeon."
msgid "In Leah Atwood’s Notes, record <i>Leah is searching for Simeon</i>."
msgstr ""

msgid "Leah is searching for Simeon."
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2 changes: 1 addition & 1 deletion i18n/cs/campaigns/fhv/11_the_longest_night.po
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Expand Up @@ -359,7 +359,7 @@ msgstr ""
msgid "all the captives were lost."
msgstr ""

msgid "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic Madness weakness and add it to their deck."
msgid "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic [[Madness]] weakness and add it to their deck."
msgstr ""

msgid "If the Ajax story asset was under the control of an investigator at the end of this scenario:"
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2 changes: 1 addition & 1 deletion i18n/cs/campaigns/fhv/14_fate_of_the_vale.po
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Expand Up @@ -17,7 +17,7 @@ msgstr ""
msgid "The Abyss"
msgstr ""

msgid "The Cosmis Emissary"
msgid "The Cosmic Emissary"
msgstr ""

msgid "Shattered Self"
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2 changes: 1 addition & 1 deletion i18n/cs/campaigns/fhv/campaign.po
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Expand Up @@ -83,7 +83,7 @@ msgstr ""
msgid "Day 1 ([day])"
msgstr ""

msgid "Apertif"
msgid "Aperitif"
msgstr ""

msgid "Complete <i>The Feast of Hemlock Vale</i> campaign once on any difficulty."
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2 changes: 1 addition & 1 deletion i18n/de/campaigns/fhv/05_the_lost_sister.po
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Expand Up @@ -113,7 +113,7 @@ msgstr "Die folgenden Gegner werden als nicht im Spiel befindlich beiseitegelegt
msgid "Shuffle the remaining encounter cards to build the encounter deck"
msgstr "Die übrigen Karten werden zum Begegnungsdeck zusammengemischt."

msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a Dark location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a [[Dark]] location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgstr "Tag- und Nacht-Effekte funktionieren im Szenario <i>Die verlorene Schwester</i> etwas anders: Karten an Dunkel-Orten <i>(einschließlich der Orte selbst)</i> verwenden nur <b>(Nacht [night])</b>-Effekte. Karten an allen anderen Orten <i>(einschließlich der Orte selbst)</i> verwenden nur <b>(Tag [day])</b>-Effekte. Diese Regel gilt unabhängig davon, ob das Szenario am <b>(Tag [day])</b> oder in der <b>(Nacht [night])</b> gespielt wird."

msgid "During the evening, the moonlight is as bright as the sun. Unlike in other scenarios in this campaign, the Time Marker card has no mechanical effect during <i>The Lost Sister</i> scenario."
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2 changes: 1 addition & 1 deletion i18n/de/campaigns/fhv/08_the_twisted_hollow.po
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Expand Up @@ -66,7 +66,7 @@ msgstr "Die Storyvorteilskarte Tal-Laterne <b>mit</b> dem Merkmal [[Segen]] wird
msgid "Find the Vale Lantern story asset <b>without</b> the [[Boon]] trait and put it into play under the control of an investigator, [[Lit]] side faceup. Remove the other Vale Lantern from the game."
msgstr "Die Storyvorteilskarte Tal-Laterne <b>ohne</b> das Merkmal [[Segen]] wird unter der Kontrolle eines Ermittlers mit der [[Angezündet]]-Seite nach oben ins Spiel gebracht. Die andere Tal-Laterne wird aus dem Spiel entfernt. Falls es nur 1 Ermittler gibt, benötigt die Tal-Laterne in diesem Szenario keinen Handslot."

msgid "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
msgid "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
msgstr "Weil es nur 1 Ermittler gibt, benötigt die Tal-Laterne in diesem Szenario keinen Handslot."

msgid "Set the Twisted Hollow and Glimmering Meadow locations aside, out of play (both are the revealed side of a Western Woods location)."
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2 changes: 1 addition & 1 deletion i18n/de/campaigns/fhv/09_dawn_of_the_second_day.po
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Expand Up @@ -71,7 +71,7 @@ msgstr "Entferne Gideon Mizrah aus dem Spiel."
msgid "Put Judith Park into play at The Crossroads, asset side faceup."
msgstr "Judith Park wird mit der Vorteilsseite nach oben an der Wegkreuzung ins Spiel gebracht."

msgid "Remove Judith Par from the game."
msgid "Remove Judith Park from the game."
msgstr "Entferne Judith Park aus dem Spiel."

msgid "Set each remaining card from the <i>Residents</i> encounter set aside, out of play."
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2 changes: 1 addition & 1 deletion i18n/de/campaigns/fhv/10_the_second_evening.po
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Expand Up @@ -29,7 +29,7 @@ msgstr "Ein Schatten huscht über das Gesicht der Oberin, die plötzlich zu schw
msgid "A sturdy figure cuts through the crowd. “Has anyone seen Simeon?” Leah Atwood asks in a trembling voice. She looks at the assembly with wide, searching eyes. “Please. Simeon. Now’s not the time for pranks,” she addresses her son, but to no response. The air in the room swirls thickly. “Enough,” Mother Rachel shoos her sister away. Oily patterns dance in the light as you feel a now-familiar light-headedness."
msgstr "Eine stämmige Gestalt bahnt sich ihren Weg durch die Menge. „Hat jemand Simeon gesehen?“, fragt Leah Atwood mit zittriger Stimme. Sie blickt mit großen, suchenden Augen in die Runde. „Bitte. Simeon. Jetzt ist nicht die Zeit für Streiche“, ruft sie nach ihrem Sohn, doch der antwortet nicht. Die Luft im Raum wird stark aufgewirbelt. „Genug“, sagt Mutter Rachel bestimmt und scheucht ihre Schwester fort. Im Licht tanzen ölige Muster und du spürst eine vertraute Benommenheit."

msgid "In Leah Atwood’s Notes, record Leah is searching for Simeon."
msgid "In Leah Atwood’s Notes, record <i>Leah is searching for Simeon</i>."
msgstr "Notiere unter Leah Atwoods Notizen: <i>Leah sucht nach Simeon</i>."

msgid "Leah is searching for Simeon."
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2 changes: 1 addition & 1 deletion i18n/de/campaigns/fhv/11_the_longest_night.po
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Expand Up @@ -368,7 +368,7 @@ msgstr "viele Gefangene sind verloren."
msgid "all the captives were lost."
msgstr "alle Gefangenen sind verloren."

msgid "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic Madness weakness and add it to their deck."
msgid "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic [[Madness]] weakness and add it to their deck."
msgstr "Dass du die Hilfsbedürftigen nicht retten konntest, wird dich bis ans Ende deiner Tage verfolgen. Jeder Ermittler muss die Sammlung nach einer zufälligen [[Wahnsinn]]-Grundschwäche durchsuchen und sie seinem Deck hinzufügen."

msgid "If the Ajax story asset was under the control of an investigator at the end of this scenario:"
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2 changes: 1 addition & 1 deletion i18n/de/campaigns/fhv/14_fate_of_the_vale.po
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Expand Up @@ -14,7 +14,7 @@ msgstr ""
msgid "Scenario: Fate of the Vale"
msgstr "Szenario: Das Schicksal des Tals"

msgid "The Cosmis Emissary"
msgid "The Cosmic Emissary"
msgstr "Der Kosmische Sendbote"

msgid "Shattered Self"
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2 changes: 1 addition & 1 deletion i18n/de/campaigns/fhv/campaign.po
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Expand Up @@ -82,7 +82,7 @@ msgstr "<i>Ich möchte in den Abgrund!</i>"
msgid "Day 1 ([day])"
msgstr "Tag 1 ([day])"

msgid "Apertif"
msgid "Aperitif"
msgstr "Aperitif"

msgid "Complete <i>The Feast of Hemlock Vale</i> campaign once on any difficulty."
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2 changes: 1 addition & 1 deletion i18n/es/campaigns/fhv/05_the_lost_sister.po
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Expand Up @@ -120,7 +120,7 @@ msgstr "Pon aparte, fuera del juego, los siguientes Enemigos: Híbrido límulo,
msgid "Shuffle the remaining encounter cards to build the encounter deck"
msgstr "Baraja las cartas de Encuentro restantes para crear el mazo de Encuentros."

msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a Dark location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a [[Dark]] location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgstr "Los efectos de Día y Noche funcionan de modo distinto durante el escenario <i>La hermana perdida</i>. Durante este escenario, las cartas que estén en un Lugar Oscuro <i>(incluido el propio Lugar)</i> sólo usan efectos <b>(Noche [night])</b>. Las cartas que estén en todos los demás Lugares <i>(incluido el propio Lugar)</i> sólo usan efectos <b>(Día [day])</b>. Esta regla está en vigor independientemente de que este escenario se juegue durante el <b>(Día [day])</b> o la <b>(Noche [night])</b>."

msgid "During the evening, the moonlight is as bright as the sun. Unlike in other scenarios in this campaign, the Time Marker card has no mechanical effect during <i>The Lost Sister</i> scenario."
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2 changes: 1 addition & 1 deletion i18n/es/campaigns/fhv/08_the_twisted_hollow.po
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Expand Up @@ -80,7 +80,7 @@ msgstr "Busca el Apoyo de historia Farol del Valle <b>con</b> el rasgo [[Ayuda]]
msgid "Find the Vale Lantern story asset <b>without</b> the [[Boon]] trait and put it into play under the control of an investigator, [[Lit]] side faceup. Remove the other Vale Lantern from the game."
msgstr "Busca el Apoyo de historia Farol del Valle <b>sin</b> el rasgo [[Ayuda]] y ponlo en juego bajo el control de un investigador, con el lado [[Encendido]] boca arriba. Retira el otro Farol del Valle de la partida."

msgid "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
msgid "Because there is only 1 investigator, the Vale Lantern does not take up a hand slot during this scenario."
msgstr "Como sólo hay 1 investigador, el Farol del Valle no ocupa un espacio de mano durante este escenario."

msgid "Set the Twisted Hollow and Glimmering Meadow locations aside, out of play (both are the revealed side of a Western Woods location)."
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2 changes: 1 addition & 1 deletion i18n/es/campaigns/fhv/09_dawn_of_the_second_day.po
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Expand Up @@ -73,7 +73,7 @@ msgstr "Retira de la partida a Gideon Mizrah."
msgid "Put Judith Park into play at The Crossroads, asset side faceup."
msgstr "Pon a Judith Park en juego en El cruce de caminos, con el lado de Apoyo boca arriba."

msgid "Remove Judith Par from the game."
msgid "Remove Judith Park from the game."
msgstr "Retira de la partida a Judith Park."

msgid "Set each remaining card from the <i>Residents</i> encounter set aside, out of play."
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2 changes: 1 addition & 1 deletion i18n/es/campaigns/fhv/10_the_second_evening.po
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Expand Up @@ -38,7 +38,7 @@ msgstr ""
"Se dirige a su hijo, pero no hay respuesta. El aire de la estancia es pesado.\n"
"–Basta –La madre Rachel hace callar a su hermana y gesticula para que se vaya. En la luz bailan unos patrones aceitosos y sentís un cierto mareo que ya os resulta familiar."

msgid "In Leah Atwood’s Notes, record Leah is searching for Simeon."
msgid "In Leah Atwood’s Notes, record <i>Leah is searching for Simeon</i>."
msgstr "Anota en las Notas de Leah Atwood que <i>Leah está buscando a Simeon</i>."

msgid "Leah is searching for Simeon."
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2 changes: 1 addition & 1 deletion i18n/es/campaigns/fhv/11_the_longest_night.po
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Expand Up @@ -391,7 +391,7 @@ msgstr "muchos cautivos murieron."
msgid "all the captives were lost."
msgstr "todos los cautivos murieron."

msgid "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic Madness weakness and add it to their deck."
msgid "The guilt from failing to help those in need haunts you forever. Each investigator must search the collection for a random basic [[Madness]] weakness and add it to their deck."
msgstr "La culpa por no haber logrado ayudar a quienes lo necesitaban os persigue eternamente. Cada investigador debe buscar en la colección una Debilidad [[Locura]] básica aleatoria y añadirla a su mazo."

msgid "If the Ajax story asset was under the control of an investigator at the end of this scenario:"
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2 changes: 1 addition & 1 deletion i18n/es/campaigns/fhv/14_fate_of_the_vale.po
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Expand Up @@ -16,7 +16,7 @@ msgstr ""
msgid "Scenario: Fate of the Vale"
msgstr "Escenario: El destino del Valle"

msgid "The Cosmis Emissary"
msgid "The Cosmic Emissary"
msgstr "El Emisario cósmico"

msgid "Shattered Self"
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2 changes: 1 addition & 1 deletion i18n/es/campaigns/fhv/campaign.po
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Expand Up @@ -81,7 +81,7 @@ msgstr "<i>¡quiero el Abismo!</i>"
msgid "Day 1 ([day])"
msgstr "Día 1 [day]"

msgid "Apertif"
msgid "Aperitif"
msgstr "Aperitivo"

msgid "Complete <i>The Feast of Hemlock Vale</i> campaign once on any difficulty."
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2 changes: 1 addition & 1 deletion i18n/fr/campaigns/fhv/05_the_lost_sister.po
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ msgstr "Mettez de côté chacun des ennemis suivants, hors jeu: Limulus Hybride,
msgid "Shuffle the remaining encounter cards to build the encounter deck"
msgstr "Mélangez les cartes Rencontre restantes pour former le deck Rencontre"

msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a Dark location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgid "Day and Night effects function differently during <i>The Lost Sister</i> scenario. During this scenario, cards at a [[Dark]] location <i>(including the location itself)</i> only use <b>(Night [night])</b> effects. Cards at all other locations <i>(including the location itself)</i> only use <b>(Day [day])</b> effects. This rule is in effect regardless of whether this scenario is played during the <b>(Day [day])</b> or <b>(Night [night])</b>."
msgstr "Les effets Jour et Nuit fonctionnent différemment pendant le scénario <i>La Sœur Perdue</i>. Pendant ce scénario, les cartes dans les lieux Sombre <i>(incluant le lieu lui-même)</i> n’utilisent que les effets <b>(Nuit [night])</b>. Les cartes dans tous les autres lieux <i>(incluant le lieu lui-même)</i> n’utilisent que les effets <b>(Jour [day])</b>. Cette règle s’applique que ce scénario soit joué pendant le <b>(Jour [day])</b> ou la <b>(Nuit [night])</b>."

msgid "During the evening, the moonlight is as bright as the sun. Unlike in other scenarios in this campaign, the Time Marker card has no mechanical effect during <i>The Lost Sister</i> scenario."
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