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[tskc] More update catalogueing rules for cross referencing
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derornos committed Dec 18, 2024
1 parent b8963dd commit c40e28e
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Showing 5 changed files with 408 additions and 290 deletions.
11 changes: 2 additions & 9 deletions campaigns/tskc/01_riddles_and_rain.json
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"check_multiplayer",
"intro_5",
"choose_offer",
"tracking_time_rule",
"$tracking_time_rule",
"$check_tarot_reading",
"gather_encounter_sets",
"set_aside_encounter_sets",
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"rules": [
{
"title": "Tracking Time",
"steps": ["tracking_time_rule"]
"steps": ["$tracking_time_rule"]
}
],
"steps": [
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}
]
},
{
"id": "tracking_time_rule",
"type": "rule_reminder",
"title": "Tracking Time",
"text": "Throughout this campaign, tracking the passage of time is of crucial importance. As time marches on, these paranormal events will grow more and more dangerous, and machinations beyond your understanding will progress. Additionally, some opportunities may only be open to you during certain windows of time. When you are instructed to mark one or more time in your Campaign Log, fill in that many boxes under the “Time Passed” header.\nIf you fill in a box that has a symbol (in the form of a Greek letter), proceed to the Status Reports section of the Campaign Guide, find the status report matching that letter, and read the text that follows.",
"example": "Note: The app will show you the appropriate Status Reports automatically after time is marked."
},
{
"id": "gather_encounter_sets",
"title": "Setup",
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57 changes: 9 additions & 48 deletions campaigns/tskc/02_the_foundation.json
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Expand Up @@ -11,26 +11,26 @@
"intro_4",
"leads",
"read_embark_rules",
"embark_rule",
"embark_rule_1",
"embark_rule_2",
"embark_note",
"dossiers_rule",
"$embark_rule",
"$embark_rule_1",
"$embark_rule_2",
"$embark_note",
"$dossiers_rule",
"unlock_map",
"$embark"
],
"rules": [
{
"title": "Embarking and Travel",
"steps": [
"embark_rule",
"embark_rule_1",
"embark_rule_2"
"$embark_rule",
"$embark_rule_1",
"$embark_rule_2"
]
},
{
"title": "The Foundation Dossiers",
"steps": ["dossiers_rule"]
"steps": ["$dossiers_rule"]
}
],
"steps": [
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"bullet_type": "none",
"text": "Read the rules for “Embarking and Travel” and “The Foundation Dossiers” below. Then, when you are ready to proceed, <b>embark</b> from London to a new location."
},
{
"id": "embark_rule",
"type": "rule_reminder",
"title": "Embarking and Travel",
"text": "Whenever you <b>embark</b>, you may travel wherever you wish using the map included in <i>The Scarlet Keys</i> campaign expansion. Each space on the map is connected to one or more other spaces by paths. When you are ready to embark, travel along the paths to reach whichever destination you wish (as a group). For each path you use to reach your destination, you must mark 1 <b>time</b> in your Campaign Log (to a minimum of 1).\nAt each space on the map, there is a number and letter combination that will guide you to a particular page in this Campaign Guide. You do not have to stop at every space you travel through; however, if you wish to stop traveling and see what is at that space, turn to the page of the Campaign Guide that matches the indicated number and follow the story text there. This might lead you to an interlude or to a scenario. There is no perfect path to follow, so follow your gut… just be wary of how much time you spend (see “Tracking Time” in Campaign Setup).\n<i>For example: Shelley wishes to travel from Alexandria to Marrakesh. She first marks 1 <b>time</b> to use the path to Rome, but chooses not to stop there, and marks 1 more <b>time</b> to travel to Marrakesh, where she stops. Marrakesh is marked as “11–B,” so she opens the Campaign Guide to page 11 and reads File #11–B: Dead Heat.</i>",
"bullets": [
{
"text": "Some locations are marked by a red border and the lack of a letter. You can only travel to such a location once you are permitted to do so by a Campaign Log entry."
}
]
},
{
"id": "embark_rule_1",
"text": "Some locations, marked by a green border, represent the sites of possible side stories <i>(found in other Arkam Horror: The Card Game standalone products)</i>. If you wish to incorporate a side story into this campaign, simply travel to the appropriate location on the map and spend additional time equal to the normal experience cost for playing that side story (instead of spending the experience cost).",
"bullets": [
{
"text": "If you are not stopping at one of these locations to embark on a side-story, you may skip it and continue traveling along the path. If so, count it as one contiguous path, not as two separate paths."
}
]
},
{
"id": "embark_rule_2",
"text": "Once you have stopped at a location, you cannot stop there again for the remainder of the campaign unless instructed otherwise."
},
{
"id": "embark_note",
"text": "Note: this app will automatically calculate the shortest path when you choose a city and <b>embark</b>."
},
{
"id": "dossiers_rule",
"type": "rule_reminder",
"title": "The Foundation Dossiers",
"text": "Throughout this Campaign Guide, there are a number of Foundation Dossier sidebars. Investigators are allowed to peek at the Foundation Dossier sidebar for any space on the map, at any time. Use these sidebars to help guide your actions and plan your route. While reading a dossier, investigators are not allowed to peek at any other text on that page until they travel to that location.",
"bullets": [
{
"text": "Note: These Foundation Dossiers, along with any information or leads your investigators may have learned in their travels, are accessible in the app when browsing the map. This can be accessed while you are taking an <b>embark</b> action, or on the main campaign screen at any time."
}
]
},
{
"id": "unlock_map",
"hidden": true,
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