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Ordinary Citizens update 17th november 2024 #1402

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69 changes: 36 additions & 33 deletions cards/zoc.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
[
{
"back_flavor": "You'd think that after all the calamities and mishaps that Arkham goes through, Sampson Welch would have considered different employment. Unfortunately, his father was a cop and his father before him, so he feels as though he must follow the 'family business'. Regardless, he regularly patrols his beat with his trusted dog Brock with not much activity beyond parking tickets and hooliganism. That is, before one night he had investigated a cultist's apartment, the walls covered in gore and strange miasmas. He knew from then on that he would need more than just simple arrest warrants to figure out what's going on in his trusty town.",
"back_flavor": "You'd think that after all the calamities and mishaps that Arkham goes through, Sampson Welch would have considered different employment. Unfortunately, his father was a cop and his father before him, so he feels as though he must follow the 'family business'. Regardless, he regularly patrols his beat with his trusted dog Brock with not much activity beyond parking tickets and hooliganism. That is, until one night fateful night where he had investigated a cultist's apartment. The walls covered in gore and strange miasmas, the owners torn from limb to limb. He knew from then on that he would need more than just simple arrest warrants to figure out what's going on in his trusty town.",
"back_text": "<b>Deck Size</b>: 30.\n<b>Deckbuilding Options</b>: Guardian cards ([guardian]) level 0-5, cards with the <b>Fight</b> action level 0-3, Neutral cards level 0-5, up to 5 other Survivor ([survivor]) cards level 0.\n<b>Deckbuilding Requirements</b> (do not count toward deck size): Brock, Targeted for The Chase, 1 random basic weakness.\n<b>Additional Restrictions:</b> No [[Illicit]] or [[Spell]] cards.",
"code": "zoc_31001",
"deck_limit": 1,
Expand Down Expand Up @@ -71,7 +71,7 @@
"skill_combat": 4,
"skill_willpower": 3,
"subname": "The Beat Cop",
"text": "You begin the game with Brock in play.\n[reaction] When an enemy leaves your location: Take a fight action against that enemy. (Limit once per round)\n[elder_sign] effect: +2. You may choose a non-[[Elite]] enemy at a connected location and move it to your location. If you do, ready Brock.",
"text": "You begin the game with Brock in play.\n[reaction] When an enemy leaves your location: Take a fight action against that enemy. Ignore the aloof keyword for this attack. (Limit once per round)\n[elder_sign] effect: +2. You may choose a non-[[Elite]] enemy at a connected location and move it to your location. If you do, ready Brock.",
"traits": "Police.",
"type_code": "investigator"
},
Expand All @@ -89,8 +89,7 @@
"restrictions": "investigator:zoc_31001",
"skill_agility": 1,
"skill_combat": 1,
"text": "Sampson Welch deck only.\n[free] During your turn, exhaust Brock: Disengage from an enemy and move them to a connecting location.\n[reaction] During a fight action, exhaust Brock: Add your [agility] to this attack.",
"flavor": "Not so friendly if not fed.",
"text": "Sampson Welch deck only.\n[free] During your turn, exhaust Brock and choose non-[[Elite]] enemy at your location: Move that enemy to a connecting location.\n[reaction] During a fight action, exhaust Brock: Add your [agility] to this attack.",
"health": 3,
"sanity": 2,
"illustrator": "Mark Molnar",
Expand All @@ -108,12 +107,12 @@
"quantity": 1,
"restrictions": "investigator:zoc_31001",
"subtype_code": "weakness",
"text": "<b>Revelation</b> - Each hunter enemy at a connecting location moves one location closer to you and engages you. Each enemy engaged with you readies, then attacks you. If no enemies were readied or moved by this effect, either discard Brock or shuffle Targeted for The Chase back into your deck.",
"text": "<b>Revelation</b> - Each hunter enemy at a connecting location moves one location closer to you and engages you. Each enemy engaged with you readies, then attacks you. If no enemies were readied or moved by this effect, discard cards from the top of the encounter deck until an enemy is discarded. Spawn that enemy engaged with you.",
"traits": "Omen.",
"type_code": "treachery"
},
{
"back_flavor": "You had a case you needed solved, Rodney Dorman had your back. He got the evidence, the interviews, and he worked fast and quick so you see justice done. That is, until his last trip to France where he had been invited to see a showing of \"The King in Yellow\". An absolutely fascinating play that stuck with him a bit too much once he returned to Arkham. His mind kept spinning and spinning until he could not take it anymore, resorting him to rely on treatment through booze. The reliability he was known for is long gone. Now, he has been trying to get off the bottle and go through his massive backlog of unsolved cases. He worked as hard as he can, but no matter what he did, he cannot get that play out of his mind (or what was left of it anyways).",
"back_flavor": "You had a case you needed solved, Rodney Dorman had your back. He got the evidence, the interviews, and he worked fast and quick so you see justice done. That was before his last trip to France where he had been invited to see a showing of \"The King in Yellow\". It was an absolutely fascinating play that stuck with him a bit too much once he returned to Arkham. He could not get it off his mind, an endless fixation that was only silenced through booze. Now, he has been trying to get off the bottle and go through his massive backlog of unsolved cases. He worked as hard as he can, but no matter what he did, he cannot get that play out of his mind (or what was left of it anyways).",
"back_text": "<b>Deck Size</b>: 30.\n<b>Deckbuilding Options</b>: Seeker cards ([seeker]) level 0-5, [[Insight]] cards level 0-4, up to 10 other Rogue and/or Guardian ([rogue]/[guardian]) cards level 0-1, Neutral cards level 0-5.\n<b>Deckbuilding Requirements</b> (do not count toward deck size): Case #17, Case #75, Case #257, Case #1910, Unhappy Client, 1 random basic weakness.",
"code": "zoc_31004",
"deck_limit": 1,
Expand Down Expand Up @@ -256,21 +255,21 @@
"enemy_fight": 3,
"faction_code": "neutral",
"flavor": "Some people would do anything to get their case heard.",
"health": 3,
"health": 2,
"illustrator": "Elder Sign: Gates of Arkham",
"name": "Unhappy Client",
"pack_code": "zoc",
"position": 9,
"quantity": 1,
"restrictions": "investigator:zoc_31004",
"subtype_code": "weakness",
"text": "<b>Prey</b> - Rodney Dorman only.\nHunter.\nTreat all [[Case]] assets' printed text box as if it were blank (except for [[Traits]]).\n[action] <b>Parley.</b> Place 1 of your clues at your location. Deal 1 damage to Unhappy Client.",
"text": "<b>Prey</b> - Rodney Dorman only.\nHunter.\nTreat each of your [[Case]] assets as if its text box were blank (except for [[Traits]]).\n[action] <b>Parley.</b> Place 1 of your clues on your location. Deal 1 damage to Unhappy Client.",
"traits": "Humanoid. Criminal.",
"type_code": "enemy"
},
{
"back_flavor": "The war effort was rough for all, and for Lucia Deveraux it was no exception. She had simply signed up as a nurse, claiming expertise in medicine at the time. However, more and more soldiers kept coming back with even more bizarre wounds, many of which seemed to be more than what resulted from just bullets and explosions. Regardless, she did her job without paying much mind to it. Flash forward to years later, Lucia has found it difficult to find employment. Sure, she can help give out some medicines or whatnot, but her constant nightmares of what she saw haunt her tremendously. Worse yet, she believes that whatever caused those horrific tragedies is coming for her next, around every corner and in every shadow. \"Just gotta help a few more fellas, and that'll be enough dough to skip this town for good\", she keeps telling herself.",
"back_text": "<b>Deck Size</b>: 30.\n<b>Deckbuilding Options</b>: Rogue cards ([rogue]) level 0-5, [[Science]] cards level 0-4, up to 10 other Guardian and/or Survivor ([guardian]/[survivor]) cards level 0-1, Neutral cards level 0-5.\n<b>Deckbuilding Requirements</b> (do not count toward deck size): Lucia's Scalpel, Nurses' Bag, Ones We Lost, 1 random basic weakness.",
"back_text": "<b>Deck Size</b>: 30.\n<b>Deckbuilding Options</b>: Rogue cards ([rogue]) level 0-5, [[Science]] cards level 0-4, up to 10 other Guardian and/or Survivor ([guardian]/[survivor]) cards level 0-1, Neutral cards level 0-5.\n<b>Deckbuilding Requirements</b> (do not count toward deck size): Lucia's Medicines, Nurses' Bag, Ones We Lost, 1 random basic weakness.",
"code": "zoc_31010",
"deck_limit": 1,
"deck_options": [
Expand Down Expand Up @@ -324,12 +323,12 @@
"position": 10,
"quantity": 1,
"sanity": 6,
"skill_agility": 5,
"skill_agility": 4,
"skill_intellect": 4,
"skill_combat": 1,
"skill_willpower": 2,
"skill_willpower": 3,
"subname": "The Nurse",
"text": "You may take an additional action during your turn, which can only be used to play cards or activate [action] abilities that heal investigators.\n[reaction] After one of your card effects heals an investigator: Gain 1 resource. (Limit once per round)\n[elder_sign] effect: +1. If this test is successful, heal 1 damage or horror from an investigator at your location.",
"text": "You may take an additional action during your turn, which can only be used to play cards or activate [action] abilities that heal investigators.\n[reaction] After one of your card effects heals an investigator: Gain 1 resource. (Limit once per round)\n[elder_sign] effect: +2. If this test is successful, heal 1 damage or horror from an investigator at your location.",
"traits": "Veteran. Medic.",
"type_code": "investigator",
"flavor": "\"Yeah yeah, quit yer yappin', I'll be right there...\""
Expand All @@ -339,19 +338,19 @@
"cost": 3,
"deck_limit": 1,
"faction_code": "neutral",
"name": "Lucia's Scalpel",
"name": "Lucia's Medicines",
"is_unique": false,
"pack_code": "zoc",
"position": 11,
"quantity": 1,
"slot": "Hand",
"slot": "Accessory",
"restrictions": "investigator:zoc_31010",
"skill_willpower": 1,
"skill_agility": 1,
"skill_combat": 1,
"text": "Fast. Lucia Deveraux deck only.\n[action]: <b>Fight.</b> This attack uses [agility] instead of [combat] and deals +1 damage. If you succeed, you may resolve the below ability without paying its [action] cost.\n[action] Exhaust Lucia's Scalpel: Test [agility] (1). For each point you succeed by, you may heal 1 damage or 1 horror from an investigator at your location (to a maximum of 4).",
"illustrator": "Esther Mercy",
"traits": "Item. Melee. Tool. Science.",
"type_code": "asset"
"text": "Fast. Lucia Deveraux deck only. Uses (4 supplies). If Lucia's Medicines have no supplies, discard them.\n[action]: Exhaust Lucia's Medicines and spend 1 supply: Test [agility] (1). If you succeed, heal 1 damage or 1 horror from an investigator at your location. If you succeed by 2 or more, heal 2 damage or 2 horror (or any combination thereof) from among investigators at your location instead.",
"traits": "Item. Tool. Science.",
"type_code": "asset",
"illustrator":"Mayrig Simonjan"
},
{
"code": "zoc_31012",
Expand Down Expand Up @@ -382,7 +381,7 @@
"quantity": 1,
"restrictions": "investigator:zoc_31010",
"subtype_code": "weakness",
"text": "<b>Revelation</b> - Place Ones We Lost in your threat area.\nYou get -1 to each of your skills for each point of damage on you <i>(to a minimum of 0)</i>.\n<b>Forced</b> - At the end of your turn: If you have 3 or more damage on your investigator and healed any investigators this turn, discard Ones We Lost.",
"text": "<b>Revelation</b> - Place Ones We Lost in your threat area.\nYou get -1 to each of your skills for each point of damage on you <i>(to a minimum of 0)</i>.\n<b>Forced</b> - At the end of your turn: If you have 3 or more damage on your investigator and healed any investigators this turn, discard Ones We Lost. Otherwise, take 1 damage.",
"traits": "Flaw.",
"flavor": "No one's ever really gone.",
"type_code": "treachery"
Expand Down Expand Up @@ -448,7 +447,7 @@
"skill_combat": 1,
"skill_willpower": 5,
"subname": "The Warlock",
"text": "[reaction] When you succeed on a skill test on a [[Spell]] card, for every 2 points you succeed by you may (choose one):\n- Draw 1 card.\n- Gain 1 resource.\n- Discover 1 clue at your location.\n- Deal 1 damage to an enemy at your location.\n(Limit once per round per effect)\n[elder_sign] effect: 0. Double the icons on all cards committed to this test.",
"text": "[reaction] When you succeed on a skill test on a [[Spell]] card, for every 2 points you succeed by you may (choose one):\n- Draw 1 card.\n- Gain 1 resource.\n- Deal 1 damage to an enemy at your location.\n(Limit once per round per choice)\n[elder_sign] effect: 0. If you succeed, you may resolve a choice on Richard's [reaction] ability, ignoring its limit.",
"traits": "Sorcerer. Criminal.",
"type_code": "investigator",
"illustrator": "Chris McGrath"
Expand All @@ -467,7 +466,7 @@
"skill_wild": 2,
"slot": "Ally",
"restrictions": "investigator:zoc_31014",
"text": "Richard Carlisle deck only.\n[reaction] When committing cards to a skill test, exhaust \"Smirk\": All cards committed to this test gain a [wild] icon until the end of the test.\n[reaction] When you use Richard Carlisle's [reaction] ability, exhaust \"Smirk\": This use of his ability does not count towards its limit.",
"text": "Richard Carlisle deck only.\n[reaction] When committing cards to a skill test, exhaust \"Smirk\": All cards committed to this test gain a [wild] icon until the end of the test.\n[reaction] When you use Richard Carlisle's [reaction] ability, exhaust \"Smirk\": You may select one of the chosen effects again this round.",
"traits": "Ally. Avatar. Ancient One?",
"type_code": "asset",
"illustrator": "Benjamin Weustemaat"
Expand Down Expand Up @@ -550,7 +549,7 @@
"skill_willpower": 4,
"subname": "The Antiquarian",
"traits": "Socialite. Sorcerer.",
"text": "[free] After an investigator at your location commits a card to a skill test, spend 1 charge from an asset you control: That card gains [wild] [wild] icons until the end of the test. (Limit once per test)\n[elder_sign] effect: +0. After this test ends, search the top 3 cards of your deck for a skill card and add it to your hand. Shuffle your deck.",
"text": "[reaction] After an investigator at your location commits a card to a skill test, spend 1 charge from an asset you control: That card gains [wild] [wild] icons until the end of the test. (Limit once per test)\n[elder_sign] effect: +0. After this test ends, search the top 3 cards of your deck for a skill card and add it to your hand. Shuffle your deck.",
"type_code": "investigator"
},
{
Expand Down Expand Up @@ -586,7 +585,7 @@
},
{
"back_flavor": "Bad luck used to follow Walter around like a bad hair day. Endless calamity and misery surrounded the poor guy so to get through the day he always tried to pray. He prayed and prayed and prayed, but he did not get an answer. No answers caused Walter to get desperate. He traveled the world, learning all sorts of ancient rituals and arts, anything that would work to help his rotten luck turn around. Walter called out to any powers that be, but he may not appreciate who will be the one that answers.",
"back_text": "<b>Deck Size</b>: 30.\n<b>Deckbuilding Options</b>: Survivor cards ([survivor]) level 0-3, [[Ritual]] cards level 0-5, Neutral cards level 0-5, up to 5 Mystic cards ([mystic]) level 0.\n<b>Deckbuilding Requirements</b> (do not count toward deck size): Pocket Bible, Desperation, 1 random basic weakness.\n<b>Bonus Experience</b>: You begin the campaign with 5 additional experience (does not affect the number of weaknesses you must take in Standalone Mode).",
"back_text": "<b>Deck Size</b>: 30.\n<b>Deckbuilding Options</b>: Survivor cards ([survivor]) level 0-3, [[Ritual]] cards level 0-5, Neutral cards level 0-5, up to 5 Mystic cards ([mystic]) level 0.\n<b>Deckbuilding Requirements</b> (do not count toward deck size): Pocket Bible, \"Bad Luck\", 1 random basic weakness.\n<b>Bonus Experience</b>: You begin the campaign with 5 additional experience (does not affect the number of weaknesses you must take in Standalone Mode).",
"code": "zoc_31020",
"deck_limit": 1,
"deck_options": [
Expand Down Expand Up @@ -632,7 +631,7 @@
"deck_requirements": "size:30, card:zoc_31021,card:zoc_31022, random:subtype:basicweakness",
"double_sided": true,
"faction_code": "survivor",
"health": 6,
"health": 7,
"illustrator": "Mauro Belfiore",
"is_unique": true,
"name": "Walter Crankovitch",
Expand Down Expand Up @@ -666,25 +665,29 @@
"skill_willpower": 1,
"skill_intellect": 1,
"skill_wild": 1,
"text": "Walter Crankovitch deck only.\nAll [[Ritual]] cards in play take no slots.\n[reaction] After you play or resolve an ability on a [[Ritual]] card, exhaust Pocket Bible: Add 1 [bless] token to the chaos bag or heal 1 horror from an investigator or [[Ally]] asset at your location.",
"text": "Walter Crankovitch deck only.\n[[Ritual]] cards controlled by any player do not take up slots.\n[reaction] After you play or resolve an ability on a [[Ritual]] card, exhaust Pocket Bible: Add 1 [bless] token to the chaos bag or heal 1 horror from an investigator or [[Ally]] asset at your location.",
"flavor": "Has many scribbles of notes to aid your allies and harm your enemies.",
"traits": "Item. Relic. Tome.",
"type_code": "asset"
},
{
"code": "zoc_31022",
"deck_limit": 1,
"enemy_damage": 1,
"enemy_horror": 2,
"enemy_evade": 3,
"enemy_fight": 2,
"faction_code": "neutral",
"name": "Desperation",
"health": 2,
"name": "\"Bad Luck\"",
"pack_code": "zoc",
"position": 22,
"quantity": 1,
"illustrator": "F. W. Murnau",
"restrictions": "investigator:zoc_31020",
"skill_wild": 1,
"subtype_code": "weakness",
"text": "Commit Desperation only to skill tests that occur during a [action] or [free] on a [[Ritual]] card. Icons on this card subtract from the total skill value.\n<b>Forced</b> - If this test fails, return Desperation to your hand.\n<b>Forced</b> - If Desperation is in your hand at the end of your turn: Reveal Desperation and take 2 horror.",
"traits": "Task. Omen.",
"type_code": "skill",
"illustrator": "Oswin Neumann"
"text": "\nHunter.\n<b>Spawn</b> - Location farthest from Walter Crankovitch (empty, if able)\n<b>Prey</b> - Walter Crankovitch only.\nAfter Walter Crankovitch plays or resolves an ability on a player card:zoc_ \"Bad Luck\" resolves the hunter keyword and performs an attack, if able, without exhausting.",
"traits": "Geist.",
"type_code": "enemy"
}
]
]
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